Battle Simulator
Pit any two units against each other and see who wins, how many walk away, and what the fight costs. Every number — damage through armor, fire rate, hit chance and the resource trade — is the game's own, so the verdict stays true across balance patches.
Your army2700 res
20× Knight
100 HP · 2/2 armor · 60 food, 75 gold
How many?
20
VS
Enemy army1200 res
20× Halberdier
60 HP · 0/0 armor · 35 food, 25 wood
How many?
20
10× Halberdier survive — Halberdier wins in 12.6s
20× Knight (0 left) vs 20× Halberdier (10 left)
Knight Halberdier
Damage per hit10
Damage per second5.6
Hits to kill one6
Time to kill one10.8s
Damage per hit36(4 base +32 vs Cavalry)
Damage per second12.0
Hits to kill one3
Time to kill one8.3s
Resource trade
Knight army1,200 food · 1,500 gold
Resources lost2,700
Halberdier army700 food · 500 wood
Resources lost600
Halberdier trades up — Knight loses 450 resources for every 100 of Halberdier destroyed.
A stand-and-fight estimate from base unit stats — no civilization upgrades, and it doesn't model splash damage (Mangonels, Onagers), monk healing or conversion, surrounding, or terrain. Treat it as the raw stat matchup, not a substitute for micro.