Civilization Compare
Pick any two civilizations to see their bonuses, unique units and unique techs side by side — plus the exact units and technologies one can build that the other can't.
Britons
Foot Archer civilization
Features:
- Shepherds work +25% faster
- Town Centers cost -50% wood starting in Castle Age
- Foot Archers +1/+2 range in Castle/Imperial Age
Unique Techs:
- Yeomen (Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack)
- Warwolf (Trebuchets deal blast damage and are more accurate)
Team Bonus:
Archery Ranges work +10% faster
Unique Unit(s):
Longbowman (Foot Archer)
Franks
Cavalry civilization
Features:
- Foragers work +15% faster
- Mill technologies free
- Mounted Units +20% HP starting in Feudal Age
- Castles cost -15/25% in Castle/Imperial Age
Unique Techs:
- Chivalry (Stables work +40% faster)
- Bearded Axe (Throwing Axemen +2 range)
Team Bonus:
Knight-line +2 line of sight
Unique Unit(s):
Throwing Axeman (Cavalry)
Head-to-head win rate
When Britons meet Franks in ranked 1v1, here's who tends to come out ahead.
Franks
43.9%56.1%
Based on 3,338 ranked 1v1 games where the two were drawn against each other.
Overall win rate — across all 1v1 games, not just this matchup
Britons
58,155 games
Franks
91,075 games
Measured across 1.9 million recent ranked games against every opponent — a result, not an editorial opinion.
Tech-tree differences
Only Britons can build
Castle Age
GuildsHeated ShotLongbowmanTreadmill CraneTwo-Man SawYeomen
Imperial Age
ArbalesterBracerElite LongbowmanKeepRing Archer ArmorShipwrightWarwolf
Only Franks can build
Castle Age
Bearded AxeCrop RotationHand CannoneerHeresyThrowing Axeman
Imperial Age
Bombard CannonCarrackChivalryElite Throwing AxemanPaladin