Archer Rush Build Order
Open Feudal with two Archery Ranges. Strong with archer-bonus civs; archers out-range villagers and trade well into scouts when massed.
- Map
- Open map
- Difficulty
- Intermediate
- Target
- Feudal ~ 22 pop
Step by step
- 1–6Sheep under the Town Center; build houses early.
- 7–10Wood — Lumber Camp. Archers are wood + gold heavy, so wood matters.
- 11–12Lure boar; keep eating sheep.
- 13–15Berries (Mill) and a second wood camp.
- 16–22Add gold miners (Mining Camp) and more wood; click Feudal at ~22.
- FeudalTwo Archery Ranges; research Fletching; mass Archers and add Skirmishers vs scouts.
Tips
- You need steady wood AND gold — don't neglect either or production stalls.
- Skirmishers shut down enemy scouts and skirmishers; mix a few in.
- Transition to Crossbows in Castle Age and keep upgrades (Bracer, Fletching) current.