Catapult Ship
Warship
Siege Warship with ranged blast attack, but cannot attack at close range. Can attack ground.
▲
Strong vs. tight groups of units
▼
Weak vs. units at close range
Upgrades
- Portspeed, cost
- Shipyardarmor, to Onager Ship 600F, 500G
- Academyattack, range
- Templemore resistant to Priestesses
Stats
- Hit points
- 140
- Attack
- 35
- Melee armor
- 1
- Pierce armor
- 6
- Range
- 7
- Speed
- 1
- Line of sight
- 9
- Reload time
- 7s
- Accuracy
- 100%
- Train time
- 42s
- Cost
- 140 wood, 140 gold
Attack bonuses
- vs All Buildings+15
Armor classes
Ships (+9)Anti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Strong against
No class-specific attack bonuses — the Catapult Ship relies on raw stats and role, not bonus damage.