Elite Immortal (Melee)
Infantry · Achaemenids unique unit
Achaemenid unique Infantry that can switch between melee and ranged attacks.
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Strong vs. Archery Units and Infantry
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Weak vs. Cavalry and Skirmishers
Upgrades
- Blacksmithattack, armor
- Academyattack, accuracy
- Barracksspeed
- Archery Rangeaccuracy
- Fortcreation speed
- Templemore resistant to Priestesses
Stats
- Hit points
- 60
- Attack
- 12
- Melee armor
- 1
- Pierce armor
- 3
- Speed
- 1.1
- Line of sight
- 6
- Reload time
- 1.8s
- Train time
- 10s
- Cost
- 50 food, 20 gold
Attack bonuses
No class-specific attack bonuses.
Armor classes
ArcherUnique UnitAnti-LeitisInfantry
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Cataphractvia Infantry+12
Samuraivia Unique Units+12
Huskarlvia Archers+10
War Chariotvia Infantry+8
Tiger Cavalryvia Archers+7
Companion Cavalryvia Unique Units+7
Jaguar Warriorvia Infantry+6
Ghulamvia Archers+6
Skirmishervia Archers+5
Genitourvia Archers+5
Guecha Warriorvia Archers+4
Scorpionvia Infantry+2
Plumed Archervia Infantry+2
Organ Gunvia Infantry+2
Qizilbash Warriorvia Archers+2
Chakram Throwervia Infantry+1
Hei Guang Cavalryvia Infantry+1
Strong against
No class-specific attack bonuses — the Elite Immortal (Melee) relies on raw stats and role, not bonus damage.