Phalangite
Infantry
Infantry with very long range, but cannot attack at close range.
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Strong vs. Infantry and Cavalry
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Weak vs. Ranged Soldiers
Upgrades
- Blacksmithattack, armor
- Barracksspeed, to Elite Phalangite 600F, 500G
- Fortcreation speed
- Templemore resistant to Priestesses
Stats
- Hit points
- 50
- Attack
- 6
- Melee armor
- 1
- Pierce armor
- 0
- Range
- 1.8
- Speed
- 0.9
- Line of sight
- 4
- Reload time
- 2.5s
- Accuracy
- 100%
- Train time
- 19s
- Cost
- 50 food, 40 gold
Attack bonuses
- vs Cavalry+6
- vs Camel+4
- vs War Elephant+20
Armor classes
InfantryUnique UnitAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Strong against
Sannahyavia War Elephants+20
War Elephantvia War Elephants+20
Elephant Archervia War Elephants+20
Ballista Elephantvia War Elephants+20
Battle Elephantvia War Elephants+20
Armored Elephantvia War Elephants+20
Cavalry Archervia Cavalry+10
Knightvia Cavalry+10
Scout Cavalryvia Cavalry+10
Cataphractvia Cavalry+10
Conquistadorvia Cavalry+10
Mangudaivia Cavalry+10
Tarkanvia Cavalry+10
War Wagonvia Cavalry+10
Boyarvia Cavalry+10
Huszarvia Cavalry+10
Genitourvia Cavalry+10
Arambaivia Cavalry+10
Konnikvia Cavalry+10
Krepost Konnikvia Cavalry+10
Leitisvia Cavalry+10
Kipchakvia Cavalry+10
Keshikvia Cavalry+10
Steppe Lancervia Cavalry+10
Coustilliervia Cavalry+10
Ratha Meleevia Cavalry+10
Shrivamsha Ridervia Cavalry+10
Ratha Rangedvia Cavalry+10
Centurionvia Cavalry+10
Monaspavia Cavalry+10
Qizilbash Warriorvia Cavalry+10
War Chariotvia Cavalry+10
Hei Guang Cavalryvia Cavalry+10
Tiger Cavalryvia Cavalry+10
Iron Pagodavia Cavalry+10
Companion Cavalryvia Cavalry+10
Bolas Ridervia Cavalry+10
Konavia Cavalry+10
Camelvia Camels+6
Camel Archervia Camels+6
Mamelukevia Camels+6