Knight
Cavalry
Powerful all-purpose Heavy Cavalry.
▲
Strong vs. Infantry and Foot Archers
▼
Weak vs. Spearman-line, Camel Riders, and Monks
Upgrades
- Blacksmithattack, armor
- Stablespeed, HP, to Cavalier
- Castlecreation speed
- Monasterymore resistant to Monks
Upgrade line
The shared promotion chain — each tier upgrades into the next at its training building.
Tier 1Knight
Tier 2Cavalier
Tier 3Paladin
Some civilizations replace the final tier (Paladin) with their own unit:
Stats
- Hit points
- 100
- Attack
- 10
- Melee armor
- 2
- Pierce armor
- 2
- Speed
- 1.35
- Line of sight
- 4
- Reload time
- 1.8s
- Attack delay
- 0.672s
- Train time
- 30s
- Cost
60food
75gold
Attack bonuses
No class-specific attack bonuses.
Armor classes
CavalryAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Strong against
No class-specific attack bonuses — the Knight relies on raw stats and role, not bonus damage.