Kamayuk
Infantry · Inca unique unit
Inca unique Infantry with increased attack range.
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Strong vs. Cavalry and Infantry
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Weak vs. Archery Units and Gunners
Upgrades
- Blacksmithattack, armor
- Barracksspeed
- Castlecreation speed, to Elite Kamayuk
- Monasterymore resistant to Monks
Stats
- Hit points
- 70
- Attack
- 7
- Melee armor
- 1
- Pierce armor
- 0
- Range
- 1
- Speed
- 1
- Line of sight
- 4
- Reload time
- 2s
- Accuracy
- 100%
- Train time
- 10s
- Cost
- 70 food, 30 gold
Attack bonuses
- vs Cavalry+8
- vs Camel+6
- vs War Elephant+20
Armor classes
InfantryUnique UnitAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Strong against
Sannahyavia War Elephants+20
War Elephantvia War Elephants+20
Elephant Archervia War Elephants+20
Ballista Elephantvia War Elephants+20
Battle Elephantvia War Elephants+20
Armored Elephantvia War Elephants+20
Cavalry Archervia Cavalry+12
Knightvia Cavalry+12
Scout Cavalryvia Cavalry+12
Cataphractvia Cavalry+12
Conquistadorvia Cavalry+12
Mangudaivia Cavalry+12
Tarkanvia Cavalry+12
War Wagonvia Cavalry+12
Boyarvia Cavalry+12
Huszarvia Cavalry+12
Genitourvia Cavalry+12
Arambaivia Cavalry+12
Konnikvia Cavalry+12
Krepost Konnikvia Cavalry+12
Leitisvia Cavalry+12
Kipchakvia Cavalry+12
Keshikvia Cavalry+12
Steppe Lancervia Cavalry+12
Coustilliervia Cavalry+12
Ratha Meleevia Cavalry+12
Shrivamsha Ridervia Cavalry+12
Ratha Rangedvia Cavalry+12
Centurionvia Cavalry+12
Monaspavia Cavalry+12
Qizilbash Warriorvia Cavalry+12
War Chariotvia Cavalry+12
Hei Guang Cavalryvia Cavalry+12
Tiger Cavalryvia Cavalry+12
Iron Pagodavia Cavalry+12
Companion Cavalryvia Cavalry+12
Bolas Ridervia Cavalry+12
Konavia Cavalry+12
Camelvia Camels+10
Camel Archervia Camels+10
Mamelukevia Camels+10