Chakram Thrower
Infantry · Gurjaras unique unit
Gurjara unique Infantry with ranged melee attack that deals pass through damage.
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Strong vs. Infantry and large groups of units
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Weak vs. Cavalry and Siege Weapons
Upgrades
- Blacksmithattack, armor
- Barracksspeed
- Castlecreation speed, to Elite Chakram Thrower
- Monasterymore resistant to Monks
Upgrade line
The shared promotion chain — each tier upgrades into the next at its training building.
Tier 1Chakram Thrower
Tier 2Elite Chakram Thrower
Stats
- Hit points
- 40
- Attack
- 3
- Melee armor
- 1
- Pierce armor
- 0
- Range
- 5
- Speed
- 1.15
- Line of sight
- 7
- Reload time
- 2s
- Attack delay
- 0.8s
- Accuracy
- 100%
- Train time
- 15s
- Cost
65food
30gold
Attack bonuses
- vs Eagle Warrior+1
- vs Standard Building+1
Armor classes
InfantryUnique UnitAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Strong against
Eagle Warriorvia Eagle Warriors+1–2
Fire Lancervia Eagle Warriors+1–2
War Dogvia Eagle Warriors+1–2
Militiavia Infantry+1
Spearmanvia Infantry+1
BerserkerVikings onlyvia Infantry+1
Jaguar WarriorAztecs onlyvia Infantry+1
HuskarlGoths onlyvia Infantry+1
SamuraiJapanese onlyvia Infantry+1
Teutonic KnightTeutons onlyvia Infantry+1
Throwing AxemanFranks onlyvia Infantry+1
Woad RaiderCelts onlyvia Infantry+1
KamayukInca onlyvia Infantry+1
GbetoMalians onlyvia Infantry+1
ShotelEthiopians onlyvia Infantry+1
Karambit WarriorMalay onlyvia Infantry+1
Foot KonnikBulgarians onlyvia Infantry+1
SerjeantSicilians onlyvia Infantry+1
ObuchPoles onlyvia Infantry+1
Urumi SwordsmanDravidians onlyvia Infantry+1
GhulamHindustanis onlyvia Infantry+1
Champivia Infantry+1