Militia
Infantry
All-purpose Infantry.
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Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line
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Weak vs. Ranged Soldiers at long range
Upgrades
- Blacksmithattack, armor
- Barracksspeed, pierce armor, to Man-at-Arms
- Castlecreation speed
- Monasterymore resistant to Monks
Stats
- Hit points
- 40
- Attack
- 4
- Melee armor
- 0
- Pierce armor
- 1
- Speed
- 0.9
- Line of sight
- 4
- Reload time
- 2s
- Train time
- 21s
- Cost
- 50 food, 20 gold
Attack bonuses
No class-specific attack bonuses.
Armor classes
InfantryAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.