Imperial Skirmisher
Archer
Anti-archer Skirmisher that cannot attack at close range. Trainable by Vietnamese and their allies.
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Strong vs. Ranged Soldiers and Spearman-line
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Weak vs. units at close range
Upgrades
- Blacksmithattack, range, armor
- Universityattack, accuracy
- Archery Rangeaccuracy
- Castlecreation speed
- Monasterymore resistant to Monks
Stats
- Hit points
- 35
- Attack
- 4
- Melee armor
- 0
- Pierce armor
- 5
- Range
- 5
- Speed
- 0.96
- Line of sight
- 7
- Reload time
- 3s
- Accuracy
- 95%
- Train time
- 22s
- Cost
- 25 food, 35 wood
Attack bonuses
- vs Cavalry Archer+3
- vs Spearman+4
- vs Archer+5
- vs Mameluke+3
Armor classes
ArcherAnti-LeitisSkirmisher
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Strong against
Archeryvia Archers+5
Cavalry Archervia Archers+5
Camel Archervia Archers+5
Cho Ko Nuvia Archers+5
Conquistadorvia Archers+5
Janissaryvia Archers+5
Longbow Manvia Archers+5
Mangudaivia Archers+5
Plumed Archervia Archers+5
War Wagonvia Archers+5
Genoese Crossbowvia Archers+5
Elephant Archervia Archers+5
Genitourvia Archers+5
Rattan Archervia Archers+5
Arambaivia Archers+5
Kipchakvia Archers+5
Ratha Meleevia Archers+5
Ratha Rangedvia Archers+5
Composite Bowmanvia Archers+5
Immortalvia Archers+5
Fire Archervia Archers+5
Pattiyodha Longbowmanvia Archers+5
Bolas Ridervia Archers+5
Guecha Warriorvia Archers+5
Blackwood Archervia Archers+5
Spearmanvia Spearmen+4
Donjon Spearmanvia Spearmen+4
Mamelukevia Mamelukes+3