Skirmisher
Archer
Anti-archer Skirmisher that cannot attack at close range.
▲
Strong vs. Ranged Soldiers and Spearman-line
▼
Weak vs. units at close range
Upgrades
- Blacksmithattack, range, armor
- Universityattack, accuracy
- Archery Rangeaccuracy, to Elite Skirmisher
- Castlecreation speed
- Monasterymore resistant to Monks
Upgrade line
The shared promotion chain — each tier upgrades into the next at its training building.
Tier 1Skirmisher
Tier 2Elite Skirmisher
Some civilizations replace the final tier (Elite Skirmisher) with their own unit:
Stats
- Hit points
- 30
- Attack
- 2
- Melee armor
- 0
- Pierce armor
- 3
- Range
- 4
- Speed
- 0.96
- Line of sight
- 6
- Reload time
- 3s
- Attack delay
- 0.507s
- Accuracy
- 90%
- Train time
- 26s
- Cost
25food
35wood
Attack bonuses
- vs Spearman+3
- vs Archer+3
- vs Mameluke+2
Armor classes
ArcherAnti-LeitisSkirmisher
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Strong against
Archervia Archers+3–5
Cavalry Archervia Archers+3–5
Camel ArcherBerbers onlyvia Archers+3–5
Cho Ko NuChinese onlyvia Archers+3–5
ConquistadorSpanish onlyvia Archers+3–5
JanissaryTurks onlyvia Archers+3–5
Longbow ManBritons onlyvia Archers+3–5
MangudaiMongols onlyvia Archers+3–5
Plumed ArcherMaya onlyvia Archers+3–5
War WagonKoreans onlyvia Archers+3–5
Genoese CrossbowItalians onlyvia Archers+3–5
Elephant Archervia Archers+3–5
GenitourBerbers onlyvia Archers+3–5
Rattan ArcherVietnamese onlyvia Archers+3–5
ArambaiBurmese onlyvia Archers+3–5
KipchakCumans onlyvia Archers+3–5
Ratha MeleeBengalis onlyvia Archers+3–5
Ratha RangedBengalis onlyvia Archers+3–5
Composite BowmanArmenians onlyvia Archers+3–5
Spearmanvia Spearmen+3–4
MamelukeSaracens onlyvia Mamelukes+2–3