Bombard Cannon
Siege Weapon
Siege Gunpowder Unit with long range, but cannot attack at close range.
▲
Strong vs. buildings and Siege Weapons
▼
Weak vs. units at close range
Upgrades
- Universityattack, range
- Siege Workshopto Houfnice
- Monasterymore resistant to Monks
Upgrade line
The shared promotion chain — each tier upgrades into the next at its training building.
Tier 1Bombard Cannon
Tier 2Houfnice
Stats
- Hit points
- 80
- Attack
- 40
- Melee armor
- 2
- Pierce armor
- 5
- Range
- 12
- Speed
- 0.7
- Line of sight
- 14
- Reload time
- 6.5s
- Attack delay
- 0.21s
- Accuracy
- 100%
- Train time
- 56s
- Cost
225wood
225gold
Attack bonuses
- vs All Buildings+200
- vs Ships+40
- vs Siege Weapon+20
- vs Stone Defense+40
- vs Hussar/Steppe Lancer+40
Armor classes
Siege WeaponGunpowderAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Battering Ramvia Siege Weapons+40–50
Armored Elephantvia Siege Weapons+25–35
Cannon Galleonvia Siege Weapons+25
Mangonelvia Siege Weapons+12
HuszarMagyars onlyvia Siege Weapons+5–8
Eagle Warriorvia Siege Weapons+3–5
MangudaiMongols onlyvia Siege Weapons+3–5
Turtle ShipKoreans onlyvia Siege Weapons+2–3
Champivia Siege Weapons+2–3
Rocket Cartvia Siege Weapons+2
Strong against
Demolition Shipvia Ships+40–50
Fire Shipvia Ships+40–50
War Galleyvia Ships+40–50
Cannon Galleonvia Ships+40–50
LongboatVikings onlyvia Ships+40–50
Turtle ShipKoreans onlyvia Ships+40–50
CaravelPortuguese onlyvia Ships+40–50
Hussite WagonBohemians onlyvia Light Cavalry+40–50
Hulkvia Ships+40–50
Ballista ElephantKhmer onlyvia Light Cavalry+30–40
Battering Ramvia Siege Weapons+20
Mangonelvia Siege Weapons+20
Scorpionvia Siege Weapons+20
Organ GunPortuguese onlyvia Siege Weapons+20
Armored Elephantvia Siege Weapons+20
Rocket Cartvia Siege Weapons+20