Bombard Cannon
Siege Weapon
Siege Gunpowder Unit with long range, but cannot attack at close range.
▲
Strong vs. buildings and Siege Weapons
▼
Weak vs. units at close range
Upgrades
- Universityattack, range
- Siege Workshopto Houfnice
- Monasterymore resistant to Monks
Stats
- Hit points
- 80
- Attack
- 40
- Melee armor
- 2
- Pierce armor
- 5
- Range
- 12
- Speed
- 0.7
- Line of sight
- 14
- Reload time
- 6.5s
- Accuracy
- 100%
- Train time
- 56s
- Cost
- 225 wood, 225 gold
Attack bonuses
- vs All Buildings+200
- vs Ships+40
- vs Siege Weapon+20
- vs Stone Defense+40
- vs Hussar/Steppe Lancer+40
Armor classes
Siege WeaponGunpowderAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Battering Ramvia Siege Weapons+50
Armored Elephantvia Siege Weapons+35
Cannon Galleonvia Siege Weapons+25
Mangonelvia Siege Weapons+12
Huszarvia Siege Weapons+8
Eagle Warriorvia Siege Weapons+5
Mangudaivia Siege Weapons+5
Konavia Gunpowder+5
Turtle Shipvia Siege Weapons+3
Champivia Siege Weapons+3
Rocket Cartvia Siege Weapons+2
Fire Archervia Siege Weapons+1
Strong against
Demolition Shipvia Ships+50
Fire Shipvia Ships+50
War Galleyvia Ships+50
Cannon Galleonvia Ships+50
Longboatvia Ships+50
Turtle Shipvia Ships+50
Caravelvia Ships+50
Ballista Elephantvia Light Cavalry+50
Hussite Wagonvia Light Cavalry+50
Lembosvia Ships+50
Monoremevia Ships+50
Ancient Galleyvia Ships+50
Incendiary Shipvia Ships+50
Catapult Shipvia Ships+50
Hulkvia Ships+50
Battering Ramvia Siege Weapons+20
Mangonelvia Siege Weapons+20
Scorpionvia Siege Weapons+20
Organ Gunvia Siege Weapons+20
Armored Elephantvia Siege Weapons+20
Rocket Cartvia Siege Weapons+20