Siege Ram
Siege Weapon
Anti-building Siege Weapon. Resistant to most ranged attacks. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.
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Exceptionally strong vs. buildings
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Weak vs. melee units
Upgrades
- Universityattack
- Monasterymore resistant to Monks
Upgrade line
The shared promotion chain — each tier upgrades into the next at its training building.
Tier 1Battering Ram
Tier 2Capped Ram
Tier 3Siege Ram
Stats
- Hit points
- 270
- Attack
- 4
- Melee armor
- -1
- Pierce armor
- 195
- Speed
- 0.6
- Line of sight
- 3
- Reload time
- 5s
- Train time
- 36s
- Cost
160wood
75gold
Attack bonuses
- vs All Buildings+200
- vs Siege Weapon+65
Armor classes
Ram/Siege (+2)Siege WeaponAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Armored Elephantvia Siege Weapons+25–35
Cannon Galleonvia Siege Weapons+25
Bombard Cannonvia Siege Weapons+20
Mangonelvia Siege Weapons+12
HuszarMagyars onlyvia Siege Weapons+5–8
Eagle Warriorvia Siege Weapons+3–5
ConquistadorSpanish onlyvia Rams & Siege+3–5
MangudaiMongols onlyvia Siege Weapons+3–5
Turtle ShipKoreans onlyvia Siege Weapons+2–3
Champivia Siege Weapons+2–3
Rocket Cartvia Siege Weapons+2
Strong against
Mangonelvia Siege Weapons+40–50
Scorpionvia Siege Weapons+40–50
Organ GunPortuguese onlyvia Siege Weapons+40–50
Ballista ElephantKhmer onlyvia Siege Weapons+40–50
Hussite WagonBohemians onlyvia Siege Weapons+40–50
Bombard Cannonvia Siege Weapons+40–50
Armored Elephantvia Siege Weapons+40–50
Rocket Cartvia Siege Weapons+40–50