Ballista Elephant
Cavalry · Khmer unique unit
Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees.
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Strong vs. Infantry and Ranged Soldiers
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Weak vs. Cavalry and Siege Weapons
Upgrades
- Blacksmitharmor
- Stablespeed, HP
- Universityattack, range, accuracy
- Castlecreation speed, to Elite Ballista Elephant
- Monasterymore resistant to Monks
Stats
- Hit points
- 250
- Attack
- 9
- Melee armor
- 0
- Pierce armor
- 3
- Range
- 5
- Speed
- 0.8
- Line of sight
- 7
- Reload time
- 2.5s
- Accuracy
- 100%
- Train time
- 25s
- Cost
- 100 food, 80 gold
Attack bonuses
- vs Standard Building+3
- vs Stone Defense+3
- vs Tree+100
- vs All Buildings+2
- vs Ships+8
Armor classes
CavalryUnique UnitWar ElephantSiege WeaponAnti-LeitisHussar/Steppe Lancer (+10)
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Battering Ramvia Siege Weapons+50
Mangonelvia Light Cavalry+50
Bombard Cannonvia Light Cavalry+50
Armored Elephantvia Siege Weapons+35
Spearmanvia Cavalry+32
Donjon Spearmanvia Cavalry+32
Cannon Galleonvia Siege Weapons+25
Rhomphaia Warriorvia Cavalry+22
Kamayukvia War Elephants+20
Phalangitevia War Elephants+20
Camelvia Cavalry+18
Fire Lancervia Cavalry+15
Mamelukevia Cavalry+12
Samuraivia Unique Units+12
Scorpionvia War Elephants+10
Huszarvia Siege Weapons+8
White Feather Guardvia Cavalry+8
Temple Guardvia Cavalry+8
Genoese Crossbowvia Cavalry+7
Companion Cavalryvia Unique Units+7
Eagle Warriorvia Siege Weapons+5
Mangudaivia Siege Weapons+5
Rocket Cartvia Light Cavalry+5
Pattiyodha Longbowmanvia War Elephants+4
Turtle Shipvia Siege Weapons+3
Champivia Siege Weapons+3
Bolas Ridervia Cavalry+3
Fire Archervia Siege Weapons+1