Mangonel
Siege Weapon
Siege Weapon with ranged blast attack, but cannot attack at close range. Can attack ground.
▲
Strong vs. tight groups of units
▼
Weak vs. units at close range
Upgrades
- Universityattack, range
- Siege Workshopto Onager
- Monasterymore resistant to Monks
Upgrade line
The shared promotion chain — each tier upgrades into the next at its training building.
Tier 1Mangonel
Tier 2Onager
Tier 3Siege Onager
Stats
- Hit points
- 50
- Attack
- 40
- Melee armor
- 0
- Pierce armor
- 6
- Range
- 7
- Speed
- 0.6
- Line of sight
- 9
- Reload time
- 6s
- Accuracy
- 100%
- Train time
- 46s
- Cost
160wood
135gold
Attack bonuses
- vs All Buildings+35
- vs Siege Weapon+12
- vs Hussar/Steppe Lancer+40
- vs Monk-1
Armor classes
Siege WeaponAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Battering Ramvia Siege Weapons+40–50
Armored Elephantvia Siege Weapons+25–35
Cannon Galleonvia Siege Weapons+25
Bombard Cannonvia Siege Weapons+20
HuszarMagyars onlyvia Siege Weapons+5–8
Eagle Warriorvia Siege Weapons+3–5
MangudaiMongols onlyvia Siege Weapons+3–5
Turtle ShipKoreans onlyvia Siege Weapons+2–3
Champivia Siege Weapons+2–3
Rocket Cartvia Siege Weapons+2
Strong against
Hussite WagonBohemians onlyvia Light Cavalry+40–50
Ballista ElephantKhmer onlyvia Light Cavalry+30–40
Battering Ramvia Siege Weapons+12
Scorpionvia Siege Weapons+12
Organ GunPortuguese onlyvia Siege Weapons+12
Bombard Cannonvia Siege Weapons+12
Armored Elephantvia Siege Weapons+12
Rocket Cartvia Siege Weapons+12