Elite Ghulam
Infantry · Hindustanis unique unit
Hindustani unique Infantry that thrusts its spear through multiple targets.
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Exceptionally strong vs. Archery Units and Spearman-line
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Weak vs. Cavalry
Upgrades
- Blacksmithattack, armor
- Barracksspeed
- Castlecreation speed
- Monasterymore resistant to Monks
Upgrade line
The shared promotion chain — each tier upgrades into the next at its training building.
Tier 1Ghulam
Tier 2Elite Ghulam
Stats
- Hit points
- 70
- Attack
- 11
- Melee armor
- 0
- Pierce armor
- 6
- Speed
- 1.2
- Line of sight
- 6
- Reload time
- 2s
- Attack delay
- 0.4s
- Train time
- 12s
- Cost
30food
45gold
Attack bonuses
- vs Archer+6
- vs Standard Building+2
- vs Eagle Warrior+2
Armor classes
InfantryUnique UnitAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Strong against
Archervia Archers+5–6
Cavalry Archervia Archers+5–6
Skirmishervia Archers+5–6
Camel ArcherBerbers onlyvia Archers+5–6
Cho Ko NuChinese onlyvia Archers+5–6
ConquistadorSpanish onlyvia Archers+5–6
JanissaryTurks onlyvia Archers+5–6
Longbow ManBritons onlyvia Archers+5–6
MangudaiMongols onlyvia Archers+5–6
Plumed ArcherMaya onlyvia Archers+5–6
War WagonKoreans onlyvia Archers+5–6
Genoese CrossbowItalians onlyvia Archers+5–6
Elephant Archervia Archers+5–6
GenitourBerbers onlyvia Archers+5–6
Rattan ArcherVietnamese onlyvia Archers+5–6
ArambaiBurmese onlyvia Archers+5–6
KipchakCumans onlyvia Archers+5–6
Ratha MeleeBengalis onlyvia Archers+5–6
Ratha RangedBengalis onlyvia Archers+5–6
Composite BowmanArmenians onlyvia Archers+5–6
Eagle Warriorvia Eagle Warriors+2
Fire Lancervia Eagle Warriors+2
War Dogvia Eagle Warriors+2