Elite Huskarl
Infantry · Goths unique unit
Gothic unique Infantry with exceptional pierce armor.
▲
Strong vs. Ranged Soldiers and buildings
▼
Weak vs. Cavalry and Militia-line
Upgrades
- Blacksmithattack, armor
- Barracksspeed
- Castlecreation speed
- Monasterymore resistant to Monks
Upgrade line
The shared promotion chain — each tier upgrades into the next at its training building.
Tier 1Huskarl
Tier 2Elite Huskarl
Stats
- Hit points
- 70
- Attack
- 12
- Melee armor
- 0
- Pierce armor
- 8
- Speed
- 1.05
- Line of sight
- 5
- Reload time
- 2s
- Train time
- 13s
- Cost
75food
35gold
Attack bonuses
- vs Eagle Warrior+3
- vs Standard Building+3
- vs Archer+10
Armor classes
InfantryUnique UnitAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Strong against
Archervia Archers+6–10
Cavalry Archervia Archers+6–10
Skirmishervia Archers+6–10
Camel ArcherBerbers onlyvia Archers+6–10
Cho Ko NuChinese onlyvia Archers+6–10
ConquistadorSpanish onlyvia Archers+6–10
JanissaryTurks onlyvia Archers+6–10
Longbow ManBritons onlyvia Archers+6–10
MangudaiMongols onlyvia Archers+6–10
Plumed ArcherMaya onlyvia Archers+6–10
War WagonKoreans onlyvia Archers+6–10
Genoese CrossbowItalians onlyvia Archers+6–10
Elephant Archervia Archers+6–10
GenitourBerbers onlyvia Archers+6–10
Rattan ArcherVietnamese onlyvia Archers+6–10
ArambaiBurmese onlyvia Archers+6–10
KipchakCumans onlyvia Archers+6–10
Ratha MeleeBengalis onlyvia Archers+6–10
Ratha RangedBengalis onlyvia Archers+6–10
Composite BowmanArmenians onlyvia Archers+6–10
Eagle Warriorvia Eagle Warriors+2–3
Fire Lancervia Eagle Warriors+2–3
War Dogvia Eagle Warriors+2–3