Elite Ballista Elephant
Cavalry · Khmer unique unit
Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees.
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Strong vs. Infantry and Ranged Soldiers
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Weak vs. Cavalry and Siege Weapons
Upgrades
- Blacksmitharmor
- Stablespeed, HP
- Universityattack, range, accuracy
- Castlecreation speed
- Monasterymore resistant to Monks
Upgrade line
The shared promotion chain — each tier upgrades into the next at its training building.
Tier 1Ballista Elephant
Tier 2Elite Ballista Elephant
Stats
- Hit points
- 280
- Attack
- 10
- Melee armor
- 0
- Pierce armor
- 3
- Range
- 5
- Speed
- 0.8
- Line of sight
- 7
- Reload time
- 2.5s
- Attack delay
- 0.394s
- Accuracy
- 100%
- Train time
- 25s
- Cost
100food
80gold
Attack bonuses
- vs Standard Building+4
- vs Stone Defense+4
- vs Tree+100
- vs All Buildings+4
- vs Ships+8
Armor classes
CavalryUnique UnitWar ElephantSiege WeaponAnti-LeitisHussar/Steppe Lancer (+10)
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Battering Ramvia Siege Weapons+40–50
Mangonelvia Light Cavalry+30–40
Bombard Cannonvia Light Cavalry+30–40
Armored Elephantvia Siege Weapons+25–35
Spearmanvia Cavalry+15–32
Cannon Galleonvia Siege Weapons+25
KamayukInca onlyvia War Elephants+20
Camelvia Cavalry+9–18
Fire Lancervia Cavalry+5–15
MamelukeSaracens onlyvia Cavalry+9–12
SamuraiJapanese onlyvia Unique Units+10–12
Scorpionvia War Elephants+7–10
HuszarMagyars onlyvia Siege Weapons+5–8
Genoese CrossbowItalians onlyvia Cavalry+5–7
Eagle Warriorvia Siege Weapons+3–5
MangudaiMongols onlyvia Siege Weapons+3–5
Turtle ShipKoreans onlyvia Siege Weapons+2–3
Champivia Siege Weapons+2–3
Rocket Cartvia Siege Weapons+2