Elite Mangudai
Cavalry Archer · Mongols unique unit
Mongol unique Mounted Archer with fast attack.
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Strong vs. Siege Weapons and Infantry
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Weak vs. Skirmishers, Spearman-line and Camel Riders
Upgrades
- Blacksmithattack, range, armor
- Stablespeed, HP
- Archery Rangeaccuracy, armor
- Universityattack, accuracy
- Castlecreation speed
- Monasterymore resistant to Monks
Stats
- Hit points
- 60
- Attack
- 8
- Melee armor
- 1
- Pierce armor
- 0
- Range
- 4
- Speed
- 1.4
- Line of sight
- 6
- Reload time
- 2.1s
- Accuracy
- 95%
- Train time
- 26s
- Cost
- 55 wood, 65 gold
Attack bonuses
- vs Spearman+1
- vs Siege Weapon+5
Armor classes
Cavalry ArcherArcherCavalryUnique UnitAnti-Leitis
Other units deal bonus damage to a unit through these classes — the basis of the counter system.
Counters
Derived from in-game bonus damage — each number is the bonus dealt through the named armor class. Pick your civilization to see only the units you can train.
Countered by
Spearmanvia Cavalry+32
Donjon Spearmanvia Cavalry+32
Rhomphaia Warriorvia Cavalry+22
Camelvia Cavalry+18
Fire Lancervia Cavalry+15
Mamelukevia Cavalry+12
Samuraivia Unique Units+12
Kamayukvia Cavalry+12
Huskarlvia Archers+10
Phalangitevia Cavalry+10
White Feather Guardvia Cavalry+8
Temple Guardvia Cavalry+8
Genoese Crossbowvia Cavalry+7
Tiger Cavalryvia Archers+7
Companion Cavalryvia Unique Units+7
Camel Archervia Cavalry Archers+6
Ghulamvia Archers+6
Skirmishervia Archers+5
Genitourvia Archers+5
Eagle Warriorvia Cavalry+4
Guecha Warriorvia Archers+4
Bolas Ridervia Cavalry+3
Qizilbash Warriorvia Archers+2
Champivia Cavalry+1
Strong against
Battering Ramvia Siege Weapons+5
Mangonelvia Siege Weapons+5
Scorpionvia Siege Weapons+5
Organ Gunvia Siege Weapons+5
Ballista Elephantvia Siege Weapons+5
Hussite Wagonvia Siege Weapons+5
Bombard Cannonvia Siege Weapons+5
Armored Elephantvia Siege Weapons+5
Rocket Cartvia Siege Weapons+5
Spearmanvia Spearmen+1
Donjon Spearmanvia Spearmen+1