Jurchens
Civilization bonuses
- Meat of hunted and livestock animals doesn't decay
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
- Units receive -50% friendly fire damage
- Fortified Bastions (Fortifications regenerate 500 HP per minute)
- Thunderclap Bombs (Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions)
Team bonus
Gunpowder Units +2 line of sight
Unique unit
Unique technologies
Thunderclap Bombs
900 food, 600 gold · 50sResearch Thunderclap Bombs (Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions)
Fortified Bastions
350 food, 250 wood · 40sResearch Fortified Bastions (Fortifications and Town Centers regenerate 500 HP per minute)
History
The Jurchen people originally came from the forests of northeast China, where they primarily relied on hunting and fishing to survive. Hunting was culturally significant for the Jurchen people, and all Jurchen men were expected to participate in group hunts. Archeological finds also cement this fact: excavated Jurchen tombs contain significantly more hunting and fishing implements than agricultural ones.
The Jurchens rose to power under the leadership of Wanyan Aguda in 1115 CE. Originally subjugated by the Liao dynasty of the neighboring Khitans, Wanyan spurred his people to rebellion and eventually overthrew the Khitans in a series of military offensives. The Jurchens found allies in the Song, who were also keen to be rid of the Liao, before eventually betraying them as well to establish the Jin dynasty. The destruction of the Khitans in 1125 CE cemented Jin dominance of the northern steppes, but Wanyan Aguda died the same year. His brother, Wanyan Sheng, took up the reins of leadership and continued Jin incursions south, pushing further into Song territory.
From a military perspective, the Jurchens knew from their previous alliance that the Song armies were ripe for conquest. Their geographic origin as a northern steppe tribe meant superior horses, and nearly the entire Jurchen army was comprised of cavalry units. Primarily fighting as mounted bowman, the Jurchen cavalry attacks devastated the southern armies and allowed them to gain control over southern China all the way to the Huai River. While the bow and arrow were their preferred weapons, they also effectively used spears and swords from horseback. One of their most famous forces were the iron pagodas, formidable heavily armored cavalry units, which fought in tight formations with Dao swords or spears.
The Jurchens famously utilized gunpowder to devastating effect in battle. After the Song armies deployed gunpowder bombs and gunpowder arrows against the Jurchens in their 1126 CE attack against Kaifeng, the Jurchens quickly created their own explosives. They returned to Kaifeng and – in one of the first battles in world history to showcase gunpowder weapons on both sides – prevailed against the Song with gunpowder bombs, fire lances, and fire arrows. They eventually developed a weapon called the thunderclap bomb, which they used against Mongol invaders in the siege of Kaifeng in 1232 CE.
The Jurchens successfully maintained the Jin dynasty without contention for almost 80 years until the Mongols arrived. Successfully unified under Genghis Khan in 1206 CE, the Mongols in turn looked south and attacked the Jin in 1209 CE. Like the Song and Liao dynasties before them, the Jurchens' long tenure in power had caused them to neglect their armies, placing them in a dangerous position. The Mongols destroyed the Northern Jurchen capital Zhongdu (modern day Beijing) in 1215 CE, forcing the Jin to flee to their southern capital, Kaifeng, which was deep in originally Song territory. The Song, seeing a powerful ally against a common rival, joined forces with the Mongols. These powers simultaneously defeated the Jurchens in 1235 CE, toppling the Jin dynasty.
Tech tree
Jurchens can build 126 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Jurchens can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Iron Pagoda
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Iron Pagoda
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age