Franks
Ranked win rate
Measured from real ranked ladder matches — how Franks actually performs in play.
Strongest matchups
Franks wins most often against
Toughest matchups
Franks struggles most against
Head-to-head lookup
Franks's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Franks matchups, ranked best to worst →Civilization bonuses
- Foragers work +15% faster
- Mill technologies free
- Mounted Units +20% HP starting in Feudal Age
- Castles cost -15/25% in Castle/Imperial Age
Team bonus
Knight-line +2 line of sight
Unique unit
Unique technologies
Chivalry
600 wood, 500 gold · 40sResearch Chivalry (Stables work +40% faster)
Bearded Axe
300 food, 300 gold · 60sResearch Bearded Axe (Throwing Axemen +2 range)
History
The Franks were one of the Germanic barbarian tribes known to the Romans. In the early part of the fifth century, they began expanding south from their homeland along the Rhine River into Roman-controlled Gaul (modern France). Unlike other Germanic tribes, however, they did not move out of their homelands but, rather, added to them. Clovis, a Frankish chieftain, defeated the last Roman armies in Gaul and united the Franks by 509, becoming the ruler of much of western Europe. During the next 1000 years, this Frankish kingdom gradually became the modern nation of France.
The kingdom of Clovis was divided after his death among his four sons, according to custom. This led to several centuries of civil warfare and struggle between successive claimants to the throne. By the end of the seventh century, the Merovingian kings (descendants of Clovis) were rulers in name only. In the early eighth century, Charles Martel became mayor of the palace, the ruler behind the throne. He converted the Franks into a cavalry force and fought so well that his enemies gave him the name of Charles the Hammer. In 732 the Frankish cavalry defeated Muslim invaders moving north from Spain at the Battle of Poitiers, stopping forever the advance of Islam from the southwest.
Charles Martel's son, Pepin, was made king of the Franks by the pope in return for helping to defend Italy from the Lombards. Pepin founded the dynasty of the Carolingians, and the greatest of these rulers was Charles the Great, or Charlemagne, who ruled from 768 to 814. He expanded the Frankish kingdom into an empire and was responsible for a rebirth of culture and learning in the West. Charlemagne's empire was divided among his grandsons and thereafter coalesced into two major parts. The western part became the kingdom of France. Later kings gradually lost political control of France, however. Central authority broke down under the pressure of civil wars, border clashes, and Viking raids. Money and soldiers could be raised only by making concessions to landholders. Fiefs became hereditary and fief holders became feudal lords over their own vassals. By the tenth century, France had been broken into feudal domains that acted as independent states.
In 987 the French nobility elected Hugh Capet their king, mainly because his fief centered on Paris was weak and he was thought to pose no threat. He founded the Capetian line of kings, who worked slowly for two centuries regaining the power by making royal roads safe, adding land to their domain, encouraging trade, and granting royal charters for new towns and fiefs in vacant lands. By allying themselves with the church, the Capetians took a strong moral position and benefited from the church's cultural, political, and social influence. Royal administrators were made loyal to the king and more efficient by eliminating the inheritance of government offices.
Beginning with Philip II in 1180, three superior rulers established France as one of the most important nations in Europe. They improved the working of the government, encouraged a booming trade, collected fees efficiently, and strengthened their position atop the feudal hierarchy. Although a national assembly called the Estates General was established, it held no real power and was successfully ignored.
From 1337 to 1453 France and England fought the long conflict called the Hundred Years War to decide ownership of lands in France that had been inherited by English kings. The eventual French victory confirmed the king as the most powerful political force in France.
Tech tree
Franks can build 121 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Franks can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Throwing Axeman
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Throwing Axeman
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age