AoE2 DB
Muisca emblem

Muisca

Archer and Monk civilization
ArcherMonk

Civilization bonuses

  • Advancing to the next Age costs -50% gold
  • Settlements cost -33% and heal nearby units
  • Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
  • Monks regain faith +50% faster
  • Caravan, Guilds free
  • Herbalism (Archer-line and Champi Warriors move +15% faster)
  • Huaracas (Slingers +1 range; train +50% faster)

Team bonus

Natural gold sources last +15% longer

Unique unit

Unique technologies

Huaracas

450 wood, 350 gold · 45s

Research Huaracas (Slingers +1 range; train +50% faster)

Herbalism

300 food, 350 gold · 40s

Research Herbalism (Archer-line and Champi Warriors move +15% faster)

History

The Muisca (also known as the Chibcha) are an indigenous tribe originally inhabiting the mountain plains of eastern Colombia, a territory that includes the modern-day capital, Bogotá. In modern memory, the Muisca are most famous for their association with the El Dorado legend: they had a ritual where they would cover their future chieftain in gold dust and bring him out to the middle of Lake Guatavita. They also made material offerings to this lake, which further fueled the legend of El Dorado. After encountering the Muisca, the Spanish sent out multiple expeditions, believing that there was a large city of gold waiting to be found.

Before the Spanish arrived in 1537 CE, the Muisca flourished in the highlands. The earliest evidence of this civilization dates to roughly around 600 CE. As indicated by the El Dorado myth, the Muisca were known for their intricate gold work and ceramic art. They had a strong religious tradition, which they practiced at locations such as the beautiful Sun Temple of Sogamoso. Agriculturally, their major crops included maize, potatoes, beans, and chilies. The Muisca also grew various fruits and vegetables, as well as tobacco and cotton, and mined large salt deposits.

The Muisca were divided into two major territories: the northern territory was called Hunza and was ruled by the Zaque; while the southern territory was called Muyquytá and was ruled by the Zipa. From a military history perspective, the Zipa and Zaque were locked in constant conflict. One of the earliest and largest recorded battles between the Zipa, Saguamanchica, and the Zaque, Michuá, occurred at Chocontá in 1490 CE, in which both monarchs were killed. Conflict between the two groups continued for the next fifty years, before the Spanish arrived and overwhelmed both groups.

Elite Muisca soldiers were called Guecha warriors. These men could gain significant social status through military victories, sometimes being awarded their own chiefdoms after major triumphs. They carried a variety of weapons, but commonly utilized javelins in conflict, along with long shields for defense. Perhaps the most unique tradition associated with the Guecha warrior is the mummification of dead Guecha warriors. Other soldiers would carry these mummies into battle, believing that the dead warrior’s body could provide their bearers with strength, fierceness, and prowess in battle.

When the Spanish arrived in 1537 CE, roughly 500,000 Muisca people were living in the Colombian mountain plains. Seeking emeralds and gold, the Spanish first encountered the Zipa at a salt mine in Nemocón, where they soundly defeated an army of 600. They then turned their attention to the Zaque, a man named Quemuenchatocha. He tried to bribe the Spanish to stay out of his kingdom, but to no avail. The Spanish found Quemuenchatocha sitting inside his palace at Hunsa, adorned in gold and jewels. They questioned him, seeking the location of the rest of his wealth, but Quemuenchatocha refused to tell them where it was hidden. Quemuenchatocha died later that year, leaving the Spanish to fruitlessly search for the lost city of the Muisca kingdom – El Dorado.

Tech tree

Muisca can build 110 of 523 tech-tree options

Every unit, building and technology in the game — solid chips are what Muisca can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.

Town Center

Dark Age

Feudal Age

Imperial Age

Barracks

Archery Range

Stable

Siege Workshop

Blacksmith

Monastery

Dark Age

Feudal Age

Castle Age

Imperial Age

University

Castle

Dark Age

Feudal Age

Castle Age

Imperial Age

Dock

Shipyard

Mill

Lumber Camp

Dark Age

Feudal Age

Castle Age

Imperial Age

Mining Camp

Dark Age

Imperial Age

Market

Dark Age

Feudal Age

  • Trade Cart

Castle Age

Imperial Age

Port

Fortified Church

Dark Age

Feudal Age

Castle Age

Imperial Age