Ethiopians
Ranked win rate
Measured from real ranked ladder matches — how Ethiopians actually performs in play.
Strongest matchups
Ethiopians wins most often against
Toughest matchups
Ethiopians struggles most against
Head-to-head lookup
Ethiopians's ranked 1v1 win rate against any specific opponent.
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See all Ethiopians matchups, ranked best to worst →Civilization bonuses
- Receive +100 gold and +100 food when advancing to the next Age
- Foot Archers attack +18% faster
- Pikeman upgrade free
Team bonus
Outposts +3 line of sight and cost no stone
Unique unit
Unique technologies
Royal Heirs
300 food, 300 gold · 40sResearch Royal Heirs (Shotel Warriors and Camel Riders receive -3 damage from Mounted Units)
Torsion Engines
1000 food, 600 gold · 40sResearch Torsion Engines (Siege Workshop Units' blast radius increased)
History
Ethiopia was mentioned for the first time around 1200BC in the Greek epic poem the Iliad, although the term referred to the entire region south of Egypt. Starting in the 4th century AD, "Ethiopia" was used more specifically to refer to the kingdom of Aksum and its successor states, situated in the present-day countries of Eritrea and northern Ethiopia. The 15th century Book of Aksum, a collection of historical documents, explained this connotation to Ityopp'is, son of the biblical Cush and legendary founder of the city of Aksum.
The kingdom of Aksum (AD 100 - 940) was a major naval and trading power. Located at the mouth of the Red Sea, the empire profited from its central position in the maritime network between the Roman Empire, India and Arabia. The port of Adulis was an international trade hub for silk, spices, glass, gold and ivory. Although elephants have become an endangered species in the region, herds were abundant during the Middle Ages and, consequently, ivory was a major export product. Aksum's commercial dealings were at the same time a primary motivation and source for military campaigns: from the 3rd century onwards, the kingdom regularly sent expeditions to the Arabian Peninsula and in the 4th century, King Ezana conquered the neighboring kingdom of Kush. Surpassed only by Rome, Persia and China, Ethiopia was one of the greatest world powers of that time.
At first, the Aksumites practiced a polytheistic religion. Most remarkably, they erected grand burial monuments, such as large stelae (up to 33 metres high) and tombs. Under the rule of King Ezana, Aksum adopted Christianity, which would remain the state religion throughout the Middle Ages. Nevertheless, both Jews and Muslims enjoyed toleration throughout the region. In AD 615, Ethiopia even gave shelter to some of the early followers of the prophet Muhammad, and would maintain generally good relations with Islamic powers until the 16th century.
The decline of the Aksumite empire was a slow process that began in the 8th century and was caused by several factors. First, the rise of Islamic states in the Arabian Peninsula and Northern Africa marked the end of Aksum's dominance over trade in the Red Sea. Second, climate change and deforestation reduced agricultural output. Finally, a civil war around AD 940 weakened the kingdom, allowing Queen Yodit to kill the last Aksumite king. Historians still debate over whether this queen is to be seen as the founder of the Zagwe dynasty (AD 940- 1270) or whether this kingdom was established only after Mara Takla Haymanot overthrew her descendants in AD 1137. Likewise, the following history of the Zagwe remains shrouded in mystery.
Sources on the subject of the successor state of the Zagwe Dynasty are more common. In AD 1270, a local nobleman, Yekuno Amlak, questioned the legitimacy of the ruling king and usurped the throne, thus founding the long-lasting Solomonic dynasty. Through military expeditions and administrative reformation, Emperor Amda Seyon (AD 1314-1344) managed to consolidate the dynasty's power and greatly expand Ethiopian territory. As with the Aksumite kingdom, the Ethiopian army consisted mainly of archers and infantry with spears and swords. Perhaps the most characteristic weapon was the Shotel, a curved sword used to dismount cavalry or to reach around shields.
At the end of the Middle Ages, the Solomonic dynasty, surrounded by Islamic states, sought to make contact with European kingdoms. After the failure of the Crusades, Europe was looking for Christian allies. Pursuing the legend of Prester John, a wealthy Christian king rumored to reign in the east, a Portugese expedition reached Ethiopia in AD 1490. This proved to be an important meeting, as the Adal Sultanate invaded and conquered most of Ethiopia four decades later. In response, Emperor Dawit II requested the help of the Portuguese, who sent 400 musketeers. Together, they were able to repel the invaders, and until the late 20th century the Solomonic dynasty would remain in control.
Tech tree
Ethiopians can build 124 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Ethiopians can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Shotel Warrior
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Shotel Warrior
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age