Italians
Ranked win rate
Measured from real ranked ladder matches — how Italians actually performs in play.
Strongest matchups
Italians wins most often against
Toughest matchups
Italians struggles most against
Head-to-head lookup
Italians's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Italians matchups, ranked best to worst →Civilization bonuses
- Advancing to the next Age costs -15%
- Foot Archers and Condottieri +1 melee/+1 pierce armor
- Dock and University technologies cost -25%
- Gunpowder Units cost -20%
- Fishing Ships cost -15%
- Silk Road (Trade Units cost -50%)
- Pirotechnia (Hand Cannoneers deal +15% pass through damage and are more accurate)
Team bonus
Condottiero available at the Barracks in Imperial Age
Unique unit
Unique technologies
Silk Road
250 food, 250 gold · 60sResearch Silk Road (Trade Units cost -50%)
Pavise
200 wood, 150 gold · 40sResearch Pavise (Foot Archers and Condottieri +1 melee/+1 pierce armor)
History
The Italians are the peoples who have continuously populated the Apennine Peninsula since roughly 572 AD. Although the Italian Peninsula served as the seat of power for the Roman Empire, in 476 AD Rome fell to the Germanic tribes under the rule of Odoacer. In 493, the Byzantines (Eastern Romans) succeeded in convincing the king of the Ostrogoths, Theodoric the Great, to conquer Odoacer's Italy. When Theodoric died in 526, the peninsula fell back into disorder, leaving it open to a Byzantine invasion led by General Flavius Belisarius in 535. However, Byzantine rule was mostly displaced by 572, when the Lombards, another Germanic tribe, invaded the region. The Italian people can thus be identified as the descendants of both the Latin peoples and the Germanic tribes.
Succeeding centuries saw the Italians form a series of different city-states, independent entities whose rule generally did not extend beyond a central city and the surrounding villages. In Northern Italy, the fall of Charlemagne's Holy Roman Empire, which had ousted the Lombards, caused a long period of instability that resulted in the creation of several city-states, including Milan, Genoa, Florence, and Venice. Central Italy fared somewhat better under the control of the Papacy in Rome, but when the Pope crowned the German Otto I the Holy Roman Emperor in 962, both northern and central Italy became involved in the convoluted affairs of the German city-states. On the other hand, Southern Italy remained under the control of Lombards and Byzantines until the eleventh century, when the Normans invaded the area and founded the Kingdom of Sicily.
By the Late Middle Ages, the Italian armies were generally composed of and led by condottieri, professional mercenaries whose allegiance was given to the highest payer. Interstate conflicts usually served to maintain the status-quo of the city-states. The Italian Wars (or Renaissance Wars) of the 16th century saw the peak of these conflicts, ultimately causing the weakening of the Italian city-states.
In terms of naval warfare, the Italian navies were among the best in Europe. The region's geography made domination of the Mediterranean crucial for commerce and culture. Venice and Genoa used their navies to effectively form remarkable maritime empires which competed with other major European states and the Ottoman Empire.
Medieval Italy was an intoxicating mix of ancient Roman architecture, rising theocratic power, and artistic rebellion. Central Italy, under the control of the Catholic Popes, exercised a prominent position in the religious and political matters of European Christendom. Northern Italy's Florence became particularly important during the Late Middle Ages as the seat of the Renaissance, a period of great advances in the arts, music, and science. Florence's Leonardo da Vinci was one of the major figures of the era, developing amazing works of art and pushing the limits of technology.
Nevertheless, the constant conflicts among the Italian city-states made them susceptible to foreign control. Neighboring France, Spain, and Austria proved particularly meddlesome in Italian affairs. It would not be until 1861 that, under the leadership of Victor Emmanuel II of Savoy and Giuseppe Garibaldi, the Italians finally unified into a single nation that exists to this day.
Tech tree
Italians can build 130 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Italians can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Genoese Crossbowman
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Genoese Crossbowman
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age