Tatars
Ranked win rate
Measured from real ranked ladder matches — how Tatars actually performs in play.
Strongest matchups
Tatars wins most often against
Toughest matchups
Tatars struggles most against
Head-to-head lookup
Tatars's ranked 1v1 win rate against any specific opponent.
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See all Tatars matchups, ranked best to worst →Civilization bonuses
- Livestock animals last +50% longer
- Units deal +25% damage when fighting from higher elevation
- New Town Centers spawn 2 Sheep starting in Castle Age
- Thumb Ring, Parthian Tactics free
- Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor)
- Timurid Siegecraft (Trebuchets +2 range)
Team bonus
Mounted Archers +2 line of sight
Unique unit
Unique technologies
Timurid Siegecraft
500 wood, 400 gold · 50sResearch Timurid Siegecraft (Trebuchets +2 range)
Silk Armor
400 wood, 300 gold · 40sResearch Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor)
History
Historically, the meaning of the ethnonym Tatar has changed continuously to denominate a variety of Turkic and Mongol-speaking groups in and around the Eurasian steppes. The term was first applied to a confederation of nomadic tribes who inhabited northeastern Mongolia starting in the fifth century. By the eleventh century, they had become engaged in a bitter war against the Mongols. Under the rule of Genghis Khan (r. 1206-1227), however, the Mongols defeated the Tatars and established one of the largest empires in all of history. Ironically, the Rus' and Europeans referred to the people under Mongol control as Tatars. After the death of Genghis Khan, these Tatars founded the many successor states of the Mongol Empire. While none would match its extent, some of these polities became mighty empires:
When the Mongol Empire was divided into four appanages, the connotation with the Tatars became more specific to the northwestern region, known as the Golden Horde (1227-1502). Under Batu Khan (r. 1227-1255), the Tatars continued their westward expansion, conquering Cumania, Volga Bulgaria, Kievan Rus', and Eastern Europe. To control these vast territories, they relied on the high mobility of their armies of light cavalry. The sturdy Mongolian horses allowed them to campaign effectively in the cold weather of the Russian steppe. Although they preferred to lure their enemies into open battles, the Tatars regularly contracted Chinese engineers to build siege weapons when attacking cities.
Due to the conquest of the many Turkic tribes, Tatar culture became Turkicized over time. The Golden Horde also became Islamicized when Ozbeg Khan (r. 1313-1341) adopted Islam as the state religion. To further break with tradition, he moved the capital of Sarai to a new location. This city quickly became one of the largest urban centers in the region. When Ozbeg died, the Golden Horde had reached its greatest territorial extent, but it soon fell into decline. The immense casualties caused by the Black Death in the 1340s disrupted the Tatar economy, which was based on tribute and the intercontinental trade of the Silk Road. Unable to maintain its massive armies, the empire fell apart into smaller khanates.
By the end of the fourteenth century, the age of the nomad warriors seemed to be over as the successor states of the Mongol Empire were all disintegrating. In this political vacuum, however, a new Tatar warlord named Timur (r. 1370-1405), known in the West as Tamerlane, rose to power. Beginning his career at the head of a small band of raiders, Timur used his military genius to take over the Chagatai Khanate in 1370, establishing the Timurid Empire (1370-1507). Throughout the following decades, he conquered much of Central Asia through a series of bloody campaigns. In Delhi and Aleppo, for example, he ordered the construction of 'minarets' of skulls after captured enemy soldiers had been beheaded.
In contrast to his brutality on the battlefield, Timur was an active patron of culture. He contracted skilled artisans throughout the empire and brought them together at his court in Samarkand. The arts flourished as new styles and techniques developed because of the cultural interaction that he facilitated. The Timurids mastered the Seljuq architectural style, featuring domes and geometrical patterns of blue and turquoise tiles. The Gur-i Amir, the mausoleum of Timur, is considered to be the pinnacle of Persian-Mongolian architecture. While this cultural boom would continue after Timur's death, his political legacy was limited. The union of the Timurid Empire was based on Timur's personal charisma, and after he died the polity was torn apart by civil wars. The era of Tatar dominance had finally ended.
Tech tree
Tatars can build 124 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Tatars can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Keshik
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Keshik
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age