Mongols
Ranked win rate
Measured from real ranked ladder matches — how Mongols actually performs in play.
Strongest matchups
Mongols wins most often against
Toughest matchups
Mongols struggles most against
Head-to-head lookup
Mongols's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Mongols matchups, ranked best to worst →Civilization bonuses
- Hunters work +40% faster
- Cavalry Archers attack +25% faster
- Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age
Team bonus
Scout Cavalry-line +2 line of sight
Unique unit
Unique technologies
Drill
500 wood, 450 gold · 60sResearch Drill (Siege Workshop Units move +50% faster)
Nomads
300 wood, 150 gold · 40sResearch Nomads (Lost Houses do not decrease population space)
History
The Mongols were nomads from the steppes of Central Asia. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.
The Mongols originally inhabited the plains south of Lake Baikal. At its zenith, their empire stretched from the Baltic and Black Seas to the oceans east of China. It encompassed portions of Eastern Europe, the Eurasian Steppe, Anatolia, the Middle East, and parts of Southeast and East Asia.
The Mongol clans were united by Temuchin, called Genghis Khan ("mighty ruler"), in the early thirteenth century. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. The city was burned to the ground and the inhabitants murdered.
Following Genghis Khan's death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. He destroyed Kiev in 1240 and advanced into Hungary. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Hulagu, a grandson of Genghis, exterminated the Muslim "Assassins" and then took the Muslim capital of Baghdad in 1258. Most of the city's 100,000 inhabitants were murdered. In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.
Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.
In the 1370's a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. His name was Timur Leng (Timur, "the Lame," or Tamerlane to Europeans and the Prince of Destruction to Asians). With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. In 1398 he sacked Delhi, murdering 100,000 inhabitants. He rushed west defeating an Egyptian Mameluke army in Syria. In 1402 he defeated a large Ottoman Turk army near modern Ankara. On the verge of destroying the Ottoman Empire, he turned again suddenly. He died in 1405 while marching for China. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. Because of this, the huge realm inherited by his sons fell apart quickly after his death.
Tech tree
Mongols can build 121 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Mongols can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Mangudai
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Mangudai
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age