Romans
Ranked win rate
Measured from real ranked ladder matches — how Romans actually performs in play.
Strongest matchups
Romans wins most often against
Toughest matchups
Romans struggles most against
Head-to-head lookup
Romans's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Romans matchups, ranked best to worst →Civilization bonuses
- Villagers gather, build, and repair +5% faster
- Infantry armor upgrade effects are doubled
- Scorpions cost -50% gold
- Galley-line and Dromons +1 melee/+1 pierce armor
Team bonus
Scorpions minimum range reduced
Unique unit
Unique technologies
Comitatenses
700 food, 800 gold · 60sResearch Comitatenses (Militia-line, Knight-line, and Centurions train +50% faster and receive a charge attack)
Ballistas
400 wood, 300 gold · 45sResearch Ballistas (Scorpions attack +33% faster; Galley-line +2 attack)
History
Upon the death of Emperor Theodosius I in 395 CE, the Roman Empire was divided in two for the last time. Untold troubles and changes faced Rome and Europe as a whole during this time. Decades of internal instability and civil war had gutted the Empire from the inside, while the Hunnic migrations from the east started a chain reaction that caused wave after wave of Germanic and Alanic migrants to pour towards the Roman frontiers on the Rhine and Danube.
By 395, despite being accustomed to centuries of military supremacy, Rome was ill-equipped to face these threats. The once-formidable border fortifications were in disrepair, the once-numerous legions were underpaid and understaffed, and the once-prosperous imperial land was ravaged and in dire need of reform. The Roman military was forced to change its defense strategy: whereas it was formerly capable of defending everything all of the time, its new strategy was to hold the frontiers with a token force while relying on an elite mobile reserve to swiftly respond to any threat that bypassed the border.
Compounding the problem, many of Rome’s northern neighbors had already forced their way across the border and established themselves within Roman territory by the early 400s, whether as hostile raiders or as allied federates – mercenaries that the Empire furnished with land and money in exchange for military service. These federates, though useful in a pinch, began to pose a long-term problem. Often unwilling to assimilate to Roman culture and law, they were functionally independent polities whose allegiances switched on a whim and were a massive drain on Rome’s finances. Disgruntled federates could go rogue; the Visigoths, for example, even went so far as to sack Rome in 410 and seize much of Gaul (modern France).
As the 5th century progressed, Rome faced a new threat: the Hunnic Empire – a massive confederation of Germanic, Alanic, and Hunnic people-groups – had established itself in Pannonia and Germania and began consistently raiding Roman borders. This rival reached its apogee under Attila, who pillaged much of both Eastern and Western Empires before marching on northern Italy and nearly sacking Rome. Contemporary sources credit the sitting Pope, Leo I, with intervening and convincing Attila to turn away – although famine and plague in his armies as the campaign wore on were likely more stirring factors than the threat of divine retribution.
After Attila’s death in 453 CE, the Hunnic Empire fragmented, shattering the balance of power between the Hunnic confederation and Rome and its few Germanic allies. Ineffectual rulers, a collapsing economy, and dwindling military manpower made the less defensible and poorer Western Roman Empire unable to prevent invading groups from tearing away Imperial territory. While the Vandals seized the Empire’s breadbasket in North Africa, ambitious barbarian generals flexed their muscles on the imperial court. Finally, a Germanic chieftain, Odoacer, deposed the last Western Roman Emperor in 476, ending the era of Roman rule in the West.
Tech tree
Romans can build 113 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Romans can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Centurion
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Centurion
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age