Teutons
Ranked win rate
Measured from real ranked ladder matches — how Teutons actually performs in play.
Strongest matchups
Teutons wins most often against
Toughest matchups
Teutons struggles most against
Head-to-head lookup
Teutons's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Teutons matchups, ranked best to worst →Civilization bonuses
- Farms cost -40%
- Town Centers +10 garrison capacity; Towers +5 garrison capacity
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
- Monks +100% healing range
- Murder Holes, Herbal Medicine free
Team bonus
Units more resistant to conversion
Unique unit
Unique technologies
Crenellations
600 food, 400 stone · 60sResearch Crenellations (Castles +3 range, garrisoned Infantry fires arrows)
Ironclad
400 wood, 350 gold · 60sResearch Ironclad (Siege Weapons +4 melee armor)
History
The origin of Germany traces back to the crowning of Charlemagne as Holy Roman Emperor in 800. Upon his death the empire was split into three parts that gradually coalesced into two: the western Frankish kingdom that became France and the eastern kingdom that became Germany. The title of Holy Roman Emperor remained in Charlemagne's family until the tenth century when they died out. In 919 Henry, Duke of Saxony, was elected king of Germany by his fellow dukes. His son Otto became emperor in 962.
The Holy Roman Empire that Otto I controlled extended over the German plain north to the Baltic, eastward into parts of modern Poland, and southward through modern Switzerland, modern Austria, and northern Italy. From the outset, the emperors had a difficult problem keeping control of two disparate regions-Germany and Italy-that were separated by the Alps.
The Holy Roman Empire was successful at first because it benefited the principal members, Germany and Italy. The Germans were not far removed from the barbarian condition. They had been conquered by Charlemagne only a century earlier. They benefited greatly from Italian culture, technology, and trade. The Italians welcomed the relative peace and stability the empire ensured. Italy had been invaded time and again for the previous 500 years. The protection of the empire defended the papacy and allowed the city-states of Italy to begin their growth.
The imperial armies were manned partially by tenants of church lands who owed service to the emperor. A second important contingent were the ministriales, a corps of serfs who received the best training and equipment as knights but who were not free men. These armies were used to put down revolts or interference by local nobles and peasants or to defend against raids by Vikings from the north and Magyars from the east.
Because Germany remained a collection of independent principalities in competition, German warriors became very skilled. The most renowned German soldiers were the Teutonic Knights, a religious order of warriors inspired by the Crusades. The Teutonic Knights spread Christianity into the Baltic region by conquest but were eventually halted by Alexander Nevsky at the battle on frozen Lake Peipus.
A confrontation between the emperors and the church over investiture of bishops weakened the emperors in both Germany and Italy. During periods of temporary excommunication of the emperor and outright war against Rome, imperial authority lapsed. The local German princes solidified their holdings or fought off the Vikings with no interference or help from the emperor. In Italy, the rising city-states combined to form the Lombard League and refused to recognize the emperor.
Political power in both Germany and Italy shifted from the emperor to the local princes and cities. The ministriales rebelled, taking control of the cities and castles they garrisoned and declaring themselves free. During desperate attempts to regain Italy, more concessions were given to the local princes in Germany. By the middle of the thirteenth century, the Holy Roman Empire existed in name only. The throne remained empty for 20 years. The German princes cared only about their own holdings. The Italian city-states did not want a German ruler and were strong enough to defend themselves.
Future emperors in the Middle Ages were elected by the German princes but they ruled in name only, controlling little more than their own family estates. Germany remained a minor power in Europe for centuries to come.
Tech tree
Teutons can build 126 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Teutons can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Teutonic Knight
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Teutonic Knight
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age