Japanese
Ranked win rate
Measured from real ranked ladder matches — how Japanese actually performs in play.
Strongest matchups
Japanese wins most often against
Toughest matchups
Japanese struggles most against
Head-to-head lookup
Japanese's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Japanese matchups, ranked best to worst →Civilization bonuses
- Mills, Lumber- and Mining Camps cost -50%
- Infantry attacks +33% faster starting in Feudal Age
- Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)
- Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP
Team bonus
Galley-line +4 line of sight
Unique unit
Unique technologies
Kataparuto
550 wood, 300 gold · 60sResearch Kataparuto (Trebuchets attack and pack/unpack faster)
Yasama
300 food, 300 wood · 40sResearch Yasama (Watch Tower-line fires additional arrows)
History
Located 100 miles off the mainland of Asia, at its closest point, Japan was a land of mystery at the edge of civilization. Isolated at first by geography and later by choice, the Japanese developed a distinctive culture that drew very little from the outside world. At the beginning of what were the Middle Ages in Europe, the advanced culture of Japan was centered at the north end of the Inland Sea on the main island of Honshu. Across the Hakone Mountains to the east lay the Kanto, an alluvial plain that was the single largest rice-growing area on the islands. To the north and east of the Kanto was the frontier, beyond which lived aboriginal Japanese who had occupied the islands since Neolithic times.
Some believe that by the fifth century AD the Yamato court had become largely ceremonial. Independent clans, known as uji, held the real power behind the throne. Clan leaders formed a sort of aristocracy and vied with each other for effective control of land and the throne.
In 536 the Soga clan became predominant and produced the first great historical statesman, Prince Shotoku, who instituted reforms that laid the foundation of Japanese culture for generations to come. In 645, power shifted from the Soga clan to the Fujiwara clan. The Fujiwara presided over most of the Heian period (794 to 1185). The new leadership imposed the Taika Reform of 645, which attempted to redistribute the rice-growing land, establish a tax on agricultural production, and divide the country into provinces. Too much of the country remained outside imperial influence and control, however. Real power shifted to great families that rose to prominence in the rice-growing lands. Conflict among these families led to civil war and the rise of the warrior class.
Similar to the experience of medieval western Europe, the breakdown of central authority in Japan, the rise of powerful local nobles, and conflict with barbarians at the frontier combined to create a culture dominated by a warrior elite. These warriors became known as Samurai, ("those who serve"), who were roughly equivalent to the European knight. A military government replaced the nobility as the power behind the throne at the end of the twelfth century. The head of the military government was the Shogun.
Samurai lived by a code of the warrior, something like the European code of chivalry. The foundation of the warrior code was loyalty to the lord. The warrior expected leadership and protection. In return he obeyed his lord's commands without question and stood ready to die on his lord's behalf. A Samurai placed great emphasis on his ancestry and strove to carry on family traditions. He behaved so as to earn praise. He was to be firm and show no cowardice. Warriors went into battle expecting and looking to die. It was felt that a warrior hoping to live would fight poorly.
The Kamakura period (1185 to 1333) was named after a region of Japan dominated by a new ruling clan that took power after civil war. The Mongols attempted to invade Japan twice, in 1274 and 1281, but were repulsed both times. A fortuitous storm caused great loss to the second Mongol invasion fleet.
Tech tree
Japanese can build 126 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Japanese can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Samurai
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Samurai
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age