Magyars
Ranked win rate
Measured from real ranked ladder matches — how Magyars actually performs in play.
Strongest matchups
Magyars wins most often against
Toughest matchups
Magyars struggles most against
Head-to-head lookup
Magyars's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Magyars matchups, ranked best to worst →Civilization bonuses
- Villagers defeat wolves with one strike
- Scout Cavalry-line costs -15%
- Melee attack upgrades free
Team bonus
Mounted Archers train +25% faster
Unique unit
Unique technologies
Recurve Bow
600 wood, 400 gold · 40sResearch Recurve Bow (Mounted Archers +1 attack, +1 range)
Corvinian Army
200 food, 300 gold · 40sResearch Corvinian Army (Magyar Huszar gold cost is replaced by additional food cost)
History
The origins of the Magyars can be traced back to at least 2000 BC when they lived as nomadic hunters in the area between the Volga River and the Ural Mountains. By 500 AD, they had started to migrate towards Central Europe. In the 8th century, they inhabited the region near the river Don, but moved on to modern-day Ukraine after a civil war broke out in the 9th century. Another war, the Bulgar-Byzantine war, forced the Magyars to migrate one more time around 896: under their leader Arpad, they conquered the few Slavs living in the Carpathian Basin. Here, they finally settled themselves and founded the Principality of Hungary.
The Principality of Hungary was in the beginning little more than a federation of tribes ruled by a descendant of Arpad, called the Grand Prince. In order to keep the tribes unified, the Magyars conducted raids all over Europe during the 9th and 10th centuries. Their forces consisted mostly of light cavalry equipped with an Asian recurve bow which was inherited from their eastern origin. The Magyars favored quick charges preceded by a volley of arrows. After the Magyar defeat in the Battle of Lechfeld (955), they started to abandon the tactic of raiding and adopted a Western European style of warfare: heavy and light cavalry mixed with infantry.
The end of their raiding also resulted in a political challenge: the links between tribes were weakening. Here as well, Grand Princes sought a solution in Western European models. Prince Istvan I accomplished his father's plan by consolidating power, reforming the state, and introducing Christianity into Hungary. His coronation by the Pope in 1000 marked the foundation of the Kingdom of Hungary. During the 11th and 12th centuries, Hungary became more like a Western European society. However, in the 13th century, the kingdom suffered: the king lost power to his nobles while a Mongol invasion devastated the country in 1241. In addition, the last king of the Arpads died in 1301, which resulted in seven years of internal warfare.
After these seven years, Charles Robert of Anjou was elected as Hungary's first foreign king. It was also the beginning of the golden era for the kingdom: royal power was restored and a policy of conquest made Hungary one of the largest realms in Europe. One of the key factors in this renewal of power were the goldmines of Hungary and the growing importance of monetary trade, on both of which the king had a monopoly. As a result of this and blooming agriculture, focused on cattle and wine, Hungary began to recover from the hardships of the previous century.
During the same golden era, the Turkish Ottoman Empire was expanding rapidly. Since the coronation of Istvan I, the Kingdom of Hungary was the most eastern of Christian realms. With this act, the medieval culture of the Magyars had taken shape: the heritage from the Eurasian steppes was pushed into obscurity, while Christian and Western European elements were adopted. Hungary marked the boundary for Romanesque and Gothic architecture, sculpture, and painting. The city of Buda even became a Renaissance center in the 15th century.
Hungary was thus a great Christian bastion against the Mongols and later the Russians in the east, and against the Byzantine Empire and later the Ottoman Empire in the south. In 1456, the general John Hunyadi won a decisive battle that stopped the expansion of the Ottomans into Europe for decades. In the 16th century, however, the Hungarian bastion finally fell: the northwest came under Habsburg rule, while the south fell into the hands of the Ottoman Empire.
Tech tree
Magyars can build 120 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Magyars can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Magyar Huszar
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Magyar Huszar
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age