AoE2 DB
Magyars emblem

Magyars

Cavalry civilization
Cavalry

Civilization bonuses

  • Villagers defeat wolves with one strike
  • Scout Cavalry-line costs -15%
  • Melee attack upgrades free

Team bonus

Mounted Archers train +25% faster

Unique unit

Unique technologies

Recurve Bow

600 wood, 400 gold · 40s

Research Recurve Bow (Mounted Archers +1 attack, +1 range)

Corvinian Army

200 food, 300 gold · 40s

Research Corvinian Army (Magyar Huszar gold cost is replaced by additional food cost)

History

The origins of the Magyars can be traced back to at least 2000 BC when they lived as nomadic hunters in the area between the Volga River and the Ural Mountains. By 500 AD, they had started to migrate towards Central Europe. In the 8th century, they inhabited the region near the river Don, but moved on to modern-day Ukraine after a civil war broke out in the 9th century. Another war, the Bulgar-Byzantine war, forced the Magyars to migrate one more time around 896: under their leader Arpad, they conquered the few Slavs living in the Carpathian Basin. Here, they finally settled themselves and founded the Principality of Hungary.

The Principality of Hungary was in the beginning little more than a federation of tribes ruled by a descendant of Arpad, called the Grand Prince. In order to keep the tribes unified, the Magyars conducted raids all over Europe during the 9th and 10th centuries. Their forces consisted mostly of light cavalry equipped with an Asian recurve bow which was inherited from their eastern origin. The Magyars favored quick charges preceded by a volley of arrows. After the Magyar defeat in the Battle of Lechfeld (955), they started to abandon the tactic of raiding and adopted a Western European style of warfare: heavy and light cavalry mixed with infantry.

The end of their raiding also resulted in a political challenge: the links between tribes were weakening. Here as well, Grand Princes sought a solution in Western European models. Prince Istvan I accomplished his father's plan by consolidating power, reforming the state, and introducing Christianity into Hungary. His coronation by the Pope in 1000 marked the foundation of the Kingdom of Hungary. During the 11th and 12th centuries, Hungary became more like a Western European society. However, in the 13th century, the kingdom suffered: the king lost power to his nobles while a Mongol invasion devastated the country in 1241. In addition, the last king of the Arpads died in 1301, which resulted in seven years of internal warfare.

After these seven years, Charles Robert of Anjou was elected as Hungary's first foreign king. It was also the beginning of the golden era for the kingdom: royal power was restored and a policy of conquest made Hungary one of the largest realms in Europe. One of the key factors in this renewal of power were the goldmines of Hungary and the growing importance of monetary trade, on both of which the king had a monopoly. As a result of this and blooming agriculture, focused on cattle and wine, Hungary began to recover from the hardships of the previous century.

During the same golden era, the Turkish Ottoman Empire was expanding rapidly. Since the coronation of Istvan I, the Kingdom of Hungary was the most eastern of Christian realms. With this act, the medieval culture of the Magyars had taken shape: the heritage from the Eurasian steppes was pushed into obscurity, while Christian and Western European elements were adopted. Hungary marked the boundary for Romanesque and Gothic architecture, sculpture, and painting. The city of Buda even became a Renaissance center in the 15th century.

Hungary was thus a great Christian bastion against the Mongols and later the Russians in the east, and against the Byzantine Empire and later the Ottoman Empire in the south. In 1456, the general John Hunyadi won a decisive battle that stopped the expansion of the Ottomans into Europe for decades. In the 16th century, however, the Hungarian bastion finally fell: the northwest came under Habsburg rule, while the south fell into the hands of the Ottoman Empire.

Tech tree

Magyars can build 120 of 523 tech-tree options

Every unit, building and technology in the game — solid chips are what Magyars can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.

Town Center

Dark Age

Feudal Age

Imperial Age

Barracks

Archery Range

Stable

Siege Workshop

Blacksmith

Monastery

Dark Age

Feudal Age

Castle Age

Imperial Age

University

Castle

Dark Age

Feudal Age

Castle Age

Imperial Age

Dock

Shipyard

Mill

Lumber Camp

Dark Age

Feudal Age

Castle Age

Imperial Age

Mining Camp

Dark Age

Imperial Age

Market

Dark Age

Feudal Age

  • Trade Cart

Castle Age

Imperial Age

Port

Fortified Church

Dark Age

Feudal Age

Castle Age

Imperial Age