Berbers
Ranked win rate
Measured from real ranked ladder matches — how Berbers actually performs in play.
Strongest matchups
Berbers wins most often against
Toughest matchups
Berbers struggles most against
Head-to-head lookup
Berbers's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Berbers matchups, ranked best to worst →Civilization bonuses
- Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
- Stable Units cost -15/20% in Castle/Imperial Age
- Ships move +10% faster
- Kasbah (Team Castles work +25% faster)
- Maghrebi Camels (Camel Units regenerate 15 HP per minute)
Team bonus
Genitour available at the Archery Range starting in Castle Age
Unique unit
Unique technologies
Maghrebi Camels
700 food, 300 gold · 40sResearch Maghrebi Camels (Camel Units regenerate 15 HP per minute)
Kasbah
250 food, 250 gold · 40sResearch Kasbah (Team Castles work +25% faster)
History
Archaeological evidence indicates the emergence of distinctively Berber tribes in North Africa around 2000 BC, while historical sources and inscriptions first mention them around the 8th century BC. Early Berbers were mostly pastoral nomads, though a minority practiced sedentary agriculture. These tribes had close contact with Carthage and the Greek colonies in North Africa. The word "Berber" itself derives from a Greek term used in this case to describe the local inhabitants of North Africa west of Egypt.
In the 3rd and 2nd centuries BC, several Libyo-Berber groups formed the classical kingdoms of Numidia and Mauritania. These soon fell to the Romans, who left their own impressive legacy on North Africa. However, in the early 5th century AD, the Vandals invaded Roman North Africa and, allying with the Berbers, conquered it.
The Byzantines launched several campaigns into North Africa in the 6th century, establishing tenuous control over the region. However, their persecution of the Arian and Donatist Christian sects throughout the next century drove a wedge between the Berbers and their Byzantine rulers, allowing the Muslim Arabs a relatively easy conquest of North Africa in the mid 7th century. The Arabs consolidated their conquests in North Africa by founding new cities (most notably Qayrawan in Tunisia), gradually spreading Islam, and allying with local Berber tribes.
In 711, an army composed of Berbers and Arabs under Tariq ibn Ziyad and Musa ibn Nusayr crossed into Iberia, defeated the Visigoth king Roderic at the Battle of Guadalete, and quickly subdued the region. Medieval Berber armies were famed for their use of lightly armored but lightning-quick cavalry and camelry forces, particularly Genitours, cavalry wielding a spear overhead whose mobility and versatility made them lethal against a variety of troop types. The Berber horse is notorious for terrifying other horses with its aggressive personality, lending Berber horsemen a key advantage in combat.
Despite some brief interruptions, the medieval Muslim Berber empires of North Africa and Iberia flourished as centers of culture and trade for centuries. Their architectural legacy is particularly rich, as they erected such impressive structures as the Alhambra in Granada, La Mezquita in Cordoba, the Koutoubia Mosque in Marrakesh, and the Hassan Tower in Rabat. The Berbers profited greatly from the commodities, especially gold, obtained through the lucrative Trans-Saharan trade routes, and were key players in the medieval Mediterranean economy. The maritime strength of the Berbers was impressive, and their fleets would remain as powerful commercial and military entities for centuries.
In 909, a new power rose to dominate North Africa: the Fatimid Caliphate (909-1171). The Fatimid leader, Ubayd Allah, claimed to be the Imam, the Caliph, and the Mahdi (a messianic figure in Islam), beginning a precedent that would be followed by several subsequent political figures. However, overextension as the Fatimids pushed eastward cost them their possessions in the Maghrib, and a collapse in central authority in Muslim Spain led to its fragmentation into several Taifas, or city-states.
Significant Arabization of the Maghrib was achieved through the Hilalian invasion of the 11th century, which greatly affected the agriculture and commerce of the region as well. The Almoravids (1040-1147), representing an elevated level of military, political, economic, and religious organization, rose to dominate the Maghrib and invaded Iberia, conquering the Taifas and halting the military advance of the Christian Spanish kingdoms. The Almohads (1121-1269) succeeded the Almoravids and decisively crushed the Castilians at the Battle of Alarcos in 1195, greatly expanding their political influence. Under the Almoravids and Almohads, the western medieval Muslim world reached its political and cultural zenith.
The Spanish Christian kingdoms gradually conquered Muslim Iberia, a process that culminated with the fall of the Nasrid Emirate of Granada to a unified Castile-Aragon in 1492, and the Ottoman Turks conquered much of the Maghrib in the 16th century, leaving the Sa'adian (1549-1654) dynasty in the west as the predecessors of the modern Moroccan state.
Tech tree
Berbers can build 131 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Berbers can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer
Elite Genitour- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Camel Archer
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Camel Archer
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age