Khmer
Ranked win rate
Measured from real ranked ladder matches — how Khmer actually performs in play.
Strongest matchups
Khmer wins most often against
Toughest matchups
Khmer struggles most against
Head-to-head lookup
Khmer's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Khmer matchups, ranked best to worst →Civilization bonuses
- No buildings required to advance to the next Age or to unlock other buildings
- Farmers don't require Mills or Town Centers to drop off food
- Villagers can garrison in Houses
- Battle Elephants move +10% faster
Team bonus
Scorpions +1 range
Unique unit
Unique technologies
Double Crossbow
700 food, 400 gold · 40sResearch Double Crossbows (Ballista Elephants and Scorpions fire an additional projectile)
Tusk Swords
300 wood, 450 gold · 40sResearch Tusk Swords (Battle Elephants +3 attack)
History
Although the Khmer people had already settled in present-day Cambodia since the second millennium BC, larger polities would only emerge from the first century AD on. Along the Mekong river, the kingdom of Funan (68-550) and the kingdom of Chenla (550-802) profited greatly from trade and rice cultivation. However, it was their successor, the Khmer Empire (802-1431), that became the most powerful state during the Middle Ages in mainland Southeast Asia.
A century after the kingdom of Chenla had disintegrated, a local chief from Southeast Cambodia called Jayavarman II (770-834) reunited the different polities through military conquest and marriages. Following his successful expedition, Jayavarman crowned himself God King (Deva Raja) in 802. This ritual act, inspired by Indian Hinduism and local traditions, not only marked the birth of the Khmer empire, but also legitimized the Khmer kings as manifestations of the Hindu gods Shiva or Vishnu. Successive rulers used this power to intervene in many aspects of the Khmer society:
First, kings ordered largescale waterworks. Because monsoons greatly affected water levels, proper irrigation systems were essential for the widespread rice cultivation. At the same time, the government did not try to control production itself. Instead, local officials collected a levy from the traders in the marketplace, which was mainly run by women. Temples served as storage and were connected by an extensive network of roads, facilitating long-distance trade.
Second, Khmer rulers funded extensive building programs as they regularly moved their capital. This relocation was often accompanied by the construction of a new state temple that acted as the center of the city and a place for worshiping the king. Angkor, one of the largest pre-industrial urban areas, consisted of seven capital cities and housed over one thousand temples. In the early twelfth century, Suryavarman II (1113-1150) constructed the most famous state temple, Angkor Wat. Today, the temple is still considered the largest religious complex in the world, testifying to the engineering and architectural skills of the Khmer.
Finally, the king commanded the army. Between the ninth and fourteenth centuries, Khmer rulers continuously conducted military campaigns and conquered much of Southeast Asia. Their major enemies were the Siamese, the Vietnamese, and the Cham, who raided Angkor in 1177 and 1178. The Khmer had no standing army, but relied on appointed captains who were responsible for conscripting peasants in times of war. Aside from this large contingent of peasant infantry, the army deployed war elephants, sometimes mounted with ballistae.
The Khmer not only fought other civilizations. Because kings married multiple women, disputes between different lineages often resulted in civil wars. For example, after Suryavarman I (1002-1049) had claimed the throne, he fought eight years with other contenders. Political instability was inherent to the Khmer society. However, from the fourteenth century on, civil wars became more frequent as rulers were unable to deal with other, structural problems: rice cultivation declined due to a cooling of temperature, the conversion from Hinduism to Theravada Buddhism undermined the legitimacy of kings as divine ruler, and warfare with the Siamese resulted in a continuous loss of territory. Eventually, king Ponhea Yat (1405-1463) abandoned Angkor in 1431, marking the end of the great Khmer Empire.
Tech tree
Khmer can build 125 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Khmer can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballista Elephant
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Ballista Elephant
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age