Dravidians
Ranked win rate
Measured from real ranked ladder matches — how Dravidians actually performs in play.
Strongest matchups
Dravidians wins most often against
Toughest matchups
Dravidians struggles most against
Head-to-head lookup
Dravidians's ranked 1v1 win rate against any specific opponent.
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See all Dravidians matchups, ranked best to worst →Civilization bonuses
- Fishermen and Fishing Ships carry +15
- Receive +200 wood when advancing to the next Age
- Skirmishers and Elephant Archers attack +25% faster
- Barracks technologies cost -50%
- Siege Weapons cost -33% wood
- Medical Corps (Elephant Units regenerate 30 HP per minute)
- Wootz Steel (Infantry and Cavalry attacks ignore armor)
Team bonus
Docks provide +5 population space
Unique unit
Unique technologies
Wootz Steel
650 food, 550 gold · 60sResearch Wootz Steel (Infantry and Cavalry attacks ignore armor)
Medical Corps
300 food, 200 gold · 45sResearch Medical Corps (Elephant Units regenerate 30 HP per minute)
History
While the Guptas ruled in the north, the southern half of the Indian subcontinent was ruled by a separate series of dynasties. One, the Chalukyas (6th-8th centuries AD) expanded south from the Deccan plateau and formed a large but far-flung and volatile dominion. As time wore on, a new power came into being: the Rashtrakuta dynasty (8th-10th centuries), which formed a considerably more powerful state. For generations, the Rashtrakutas vied with the Bengali Palas and the Gurjara Pratiharas for supremacy in the so-called Kannauj Triangle.
Alongside the Rashtrakutas rose another entity, the Pandyas (6th-10th centuries) of south India. Under able rulers such as Kadungon and Srimara, the Pandyas ruled much of the coast along the Bay of Bengal, engaging at times – not always by choice – in the Kannauj Triangle rivalry. The region that they ruled was a prominent node along a healthy trade network spanning the Indian subcontinent and its surrounding oceans. However, both realms nearly faced ruin and narrowly avoided catastrophe when the Pala Emperor Devapala launched an ambitious campaign to the far south to expand his already vast realm.
The power vacuum and instability created by this and other events directly enabled the rise to supremacy of another great power, the Chola Empire (9th-13th centuries). Although based primarily in southern India and Sri Lanka, the Cholas, led by intrepid rulers such as Rajaraja and Rajendra, expanded their sphere of influence northeast to coastal Bengal as well as to Southeast Asia. In one notable conflict, Rajendra Chola allied himself with Suryavarman I of the Khmer Empire to crush Srivijaya, a maritime empire based primarily in Sumatra and Malaysia. The Chola fleet was among the most powerful of its time, being meticulously organized and well equipped. Comprising a wide array of vessel types, it could crush enemy navies in small-scale engagements or swarm and overwhelm them with sheer numbers.
Southern India was also remarkably technologically advanced. One of its more famous products was wootz, a predecessor of modern steel. Dravidian weapons fashioned of this substance were stronger, deadlier, and more durable than their counterparts elsewhere. This technology eventually spread along trade routes to the Middle East, where it became known as Damascus steel, and finally into Europe. Weaponry from this region was also innovative in nature: one prominent example is the urumi, a flexible blade that was wielded like a whip. Urumis had an uncanny ability to circumvent defenses and inflict dreadful lacerations.
As the Chola Empire declined, a second wave of Pandya dominance replaced it. However, at this time further adversities emerged: scions of the Delhi Sultanate now made regular incursions south in an attempt to conquer the remainder of the Indian subcontinent. Nevertheless, a new power rose in response to these threats: the Vijayanagara Empire (14th-17th centuries). This formidable state harnessed the strengths of its predecessors, but would also import gunpowder weaponry from European merchants who frequented the region. Though successful for a while, Vijayanagara was eventually overwhelmed by the steady pressure of invasions from the north.
Tech tree
Dravidians can build 125 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Dravidians can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords
Urumi Swordsman- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Urumi Swordsman
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age