Sicilians
Ranked win rate
Measured from real ranked ladder matches — how Sicilians actually performs in play.
Strongest matchups
Sicilians wins most often against
Toughest matchups
Sicilians struggles most against
Head-to-head lookup
Sicilians's ranked 1v1 win rate against any specific opponent.
Pick a civilization for the exact head-to-head win rate.
See all Sicilians matchups, ranked best to worst →Civilization bonuses
- Start with +100 stone
- Farm upgrades provide +125% additional food
- Soldiers receive -40% bonus damage
- Can build Donjon in Dark Age, replaces Watch Tower-line
- Fortifications built +50% faster; Town Centers built +100% faster
Team bonus
Transport Ships +5 line of sight and cost -50%
Unique unit
Unique technologies
Hauberk
700 food, 600 gold · 45sResearch Hauberk (Knight-line +1 melee/+2 pierce armor)
First Crusade
400 food, 300 gold · 60sResearch First Crusade (Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion)
History
As the Western Roman Empire succumbed to internal instability and the pressure of external threats in the 5th century AD, even its core was overrun; Italy and Sicily fell successively to the Vandals and then the Ostrogoths. Shortly thereafter, Emperor Justinian (482-565) of the Byzantine Empire launched a series of campaigns, led primarily by his generals Belisarius and Narses, to reconquer the lost territory. The resulting conflict, known as the Gothic War (535-554), ended in a Byzantine victory, but irreparably devastated most of Italy.
Shortly after Justinian’s death, the Lombards flooded into Italy, seizing most of the peninsula, although the Byzantines retained Sicily and the southern portion of Italy. These regions would remain in Byzantine hands throughout the next few centuries, but were constantly threatened by invasions and pirate raids from the south as the Islamic caliphates expanded their spheres of influence across North Africa and the Mediterranean. Full-fledged conquest occurred during the 9th century, more permanently in Sicily than in Italy. In Apulia, the Emirate of Bari was retaken by Carolingian and Byzantine forces in 871, although several bays throughout the region still bear the name Covo dei Saracini, “Cove of the Saracens”, a testament to their legacy and that of continued pirate activity.
By 965, Sicily was entirely in the hands of Islamic emirs. Economic reforms and stable, peaceful administration under Islamic rule led to a period of prosperity, but Byzantine expansionism during the early 11th century led to renewed conflict with the Lombards in Italy and the Islamic emirs in Sicily. The resulting power vacuum attracted a new invader: the Normans. Originally recruited into the region as mercenaries, these intrepid adventurers and fearsome warriors saw in Italy an opportunity to build themselves a more promising and profitable future than they might find as minor nobles or landless knights in Normandy. Two Norman families in particular, the Drengots and the Hautevilles, emigrated and established themselves in Italy over time.
One such man, Robert de Hauteville (1015-1085), known as Guiscard “the Fox” by his contemporaries, arrived in Italy at the head of a small band of followers around 1047. By 1059, he ruled much of Apulia and Calabria as duke, and shortly thereafter he and his brother Roger Bosso began their campaign to conquer Sicily. Whereas Robert was a cunning warrior, Roger was an equally shrewd statesman capable of navigating the intricate political and administrative climates with which he was faced. Soon, Roger was conquering Sicily while Guiscard saw to further campaigns against the Byzantines in Italy and Greece, seizing Bari in 1071 and, along with his wife Sikelgaita and son Bohemond of Taranto, smashing a Byzantine army near Dyrrhachium in 1081.
As droves of European knights and their retinues flooded eastwards in the wake of Pope Urban II’s call for Crusade, Bohemond and his nephew Tancred took the cross and joined the crusading force. After successfully orchestrating the capture and subsequent defense of Antioch from the Seljuk Turks, Bohemond established himself as the ruler of the city, while Tancred continued on to Jerusalem. While most Crusaders were notoriously violent and brutal, Tancred earned a reputation as a crafty yet noble warrior who strove to prevent the slaughter of innocent civilians and other non-combatants during the swift Crusader conquest of Jerusalem, Palestine, and parts of Syria.
The Italo-Normans, as the conquerors and rulers in Norman Italy and Sicily are now known, were successful on the battlefield because of their fierce disposition, vigorous military tradition, keen affinity for tactics and the use of cunning, and sheer torrid speed. In these, they most closely resembled their Viking and Frankish forebears, but as they settled in Italy and Sicily they embraced local cultural customs and norms of governance. This syncretism, combined with an increasingly tolerant treatment of local populations and religious groups, created a unique and vibrant culture and laid the foundations for a successful state. The Italo-Normans were also impressive builders: they secured their lands with formidable donjons (keeps) while constructing lavish palaces and towering cathedrals.
No ruler exemplified this complex of qualities and backgrounds better than Roger II of Sicily (1095-1154), who braved internal rebellions and external invasions to unite all of Norman Italy and Sicily under a single crown and transform his kingdom into an economic powerhouse. Through the appointments of courtiers and functionaries of diverse backgrounds and the patronage of Continental, Greek, and Arabic art and culture, Roger created a truly cosmopolitan state. His successors, however, were less competent, and their mismanagement of the kingdom allowed it to subsequently fall into German, Frankish, Spanish, and Byzantine spheres of influence, under which it swiftly declined and was eventually consumed.
Tech tree
Sicilians can build 120 of 523 tech-tree optionsEvery unit, building and technology in the game — solid chips are what Sicilians can build and research, greyed-out and struck-through entries are what they can't. Hover any item for details.
Town Center
Dark Age
- Democracy
Feudal Age
Loom- Oligarchy
- Tyranny
Villager
Feudal Age
Castle Age- Defensive Satrapy
- Economic Satrapy
- Military Satrapy
Town Watch
Wheelbarrow
Imperial Age
Barracks
Dark Age
Feudal Age
Castle Age
- Baggage Carriers
Champi Warrior
Eagle Warrior
Fire Lancer
Gambesons- Guardsman
Hoplite
Long Swordsman
Pikeman
Squires- Swordsman
Imperial Age
Archery Range
Dark Age
—
Feudal Age
Archer- Bowman
Skirmisher
Castle Age
Imperial Age
Arbalester
Elite Elephant Archer- Gastraphetoros
Hand Cannoneer
Heavy Cavalry Archer
Parthian Tactics- Recurve Bowman
Stable
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Cavalier
Elite Battle Elephant
Elite Steppe Lancer- Elite War Chariot
Heavy Camel Rider
Heavy Hei Guang Cavalry
Hussar- Imperial Cavalry
Paladin- Raider
- Shock Cavalry
Siege Workshop
Dark Age
—
Feudal Age
—
Blacksmith
Monastery
Dark Age
—
Feudal Age
—
Castle Age
- Amulet Protection
- Apotropaic Magic
Atonement
Devotion
Fervor- Hemlock
Herbal Medicine
Heresy
Monk- Priestess
Redemption- Sacrificial Dedication
Sanctity- Syncretism
Imperial Age
Block Printing- Exorcism
Faith- Haruspicy
Illumination- Mystery Cults
- Purification
Theocracy
University
Dark Age
—
Feudal Age
—
Castle Age
Imperial Age
Castle
Dark Age
—
Feudal Age
—
Castle Age
Anarchy
Andean Sling
Atlatl
Ballistas
Bearded Axe
Bimaristan
Burgundian Vineyards
Caciques
Chatras
Chieftains
Cilician Fleet
Circumnavigation
Coiled Serpent Array
Corvinian Army
Detinets
Dii Plunderers- Eastern Settlement
Ends of the World
Eupseong
First Crusade
Fortified Bastions
Grand Trunk Road
Great Wall
Greek Fire
Helot Levies
Herbalism
Hill Forts
Inquisition- Iphicratean Tactics
Ironclad
Kamandaran
Kasbah
Kshatriyas
Lamellar Armor
Leaf-Headed Shafts
Malon
Manipur Cavalry
Marauders
Medical Corps
Nomads- Obsidian Arrows
Odomantian Raiders
Paiks
Petard- Red Cliff Tactics
Reed Arrows
Royal Heirs
Serjeant
Silk Armor
Silk Road
Sipahi
Sparabaras
Steppe Husbandry
Stirrups
Stronghold
Svan Towers
Szlachta Privileges
Taxiarchs
Thalassocracy
Tigui
Tuntian
Tusk Swords- Vadhavadha
Veteran Chiliarchs
Xyphos
Yasama
Yeomen
Imperial Age
Arquebus
Artillery
Atheism
Aznauri Cavalry
Bagains
Bessian Metalworking
Bogsveigar
Bolt Magazine
Butalmapu
Chivalry
Citadels
Comitatenses
Conscription- Cotton Armors
Counterweights
Crenellations
Cuman Mercenaries
Curare
Delian League
Double Crossbow
Drill
Druzhina
Eisphora
Elite Serjeant
Fabric Shields
Farimba
Fereters
Flemish Revolution
Forced Levy
Frontier Guards
Furor Celtica
Garland Wars
Hauberk
Hoardings
Howdah
Hussite Reforms- Karda
Kataparuto- Krypteia
Lechitic Legacy
Logistica
Maghrebi Camels
Mahayana- Ming-Kuang Armor
Ordo Cavalry- Palintonon (Packed)
Paper Money
Peloponnesian League
Peltasts
Perfusion
Pezhetairoi
Pirotechnia
Recurve Bow
Rocketry
Sappers
Sarissophoroi
Scythed Chariots
Shatagni
Shinkichon
Sitting Tiger
Skandhavaras
Spies/Treason
Supremacy
Thunderclap Bombs
Timurid Siegecraft
Torsion Engines
Tower Shields
Trebuchet (Packed)
Vedic Teachings
Warwolf
Wootz Steel
Dock
Dark Age
Feudal Age
Castle Age
Shipyard
Dark Age
—
Feudal Age
Mill
Dark Age
—
Feudal Age
Castle Age
Imperial Age
Lumber Camp
Mining Camp
Dark Age
—
Feudal Age
Castle Age
Imperial Age
—
Market
Port
Dark Age
Feudal Age
Castle Age
Imperial Age